To pass time, Jaeden begins telling a story of a young warrior who saved his town from an orc army all by himself. He had tricked them into following him into the mountains where he had placed a trap; an avalanche.
Gemble grins and bobs up and down in his seat with the thrilling story. As the story comes to a close, the horizon shows the town of Neefe not far away. There is a slight foulness on the air that smells like something rotting, festering in mud. It is not strong yet, but grows stronger as the ship docks at Neefe.
It is just after midday, probably just before 2 PM and the captain tells you that you shall be setting sail at exactly 8 am the following day "Don't be late!" He warns as his next appointment is in Enberton at noon, and it takes about 2 and a half hours to get there, plus and hour and a half to dock his ship with the port authority, clear his cargo and get it to where he needs to be... which is nearly a half hour depending on how long it takes to secure a pull cart "taxi".
He will leave at 8 whether you are there or not.
((OOC: Here is a brief except from the novel regarding Neefe. It is an unedited version from the original draft, so please don't make fun of it... though if you see a big ole error, please let me know so I don't let it slide accidentally as I have checked the first draft for surface errors, some style stuff too. To people who haven't been to Neefe, this is what you would know, generally, about the town))
Excerpt:
Neefe was a port town. It was not known for its markets but rather as a main distribution port. This was largely due to its location at the mouth of the Kalmar River, significant because the Kalmar flowed through the canyon where the dwarves made their homes.
Like the dwarves themselves, the things they produced were sturdy, dependable and could endure a lot of abuse. While the artistry of dwarven goods was second to elvish works, dwarven craftsmanship was far superior. A dwarven made weapon or tool could be passed from father to son many times over and be as strong as the day it was forged. Dwarves typically shied away from magic, but this was not the case regarding weapons. They typically used limited, practical enchantment when crafting a weapon or armor. Unlike elves who enchanted nearly everything they made, dwarves enchanted only a few of their creations. Neefe was a very important town simply because all trade with the dwarves went through it.
As skilled as they were as craftsmen, what dwarves could do with stone was simply amazing. In the days in Enberton when humans and elves came together to rebuild it, the dwarves were contacted and begged to join the effort. The dwarves flatly refused, not wanting to have any dealing with “surface dwellers.” A century earlier, the dwarves had been on the bad end of one of the many wars to rule Enber. Most of the dwarven population had still been alive and remembered well the humiliation the humans had subjected them to by assigning halflings as their overseers in their forced labors. Dwarves tend to think of other races as lazy and, when compared to a dwarf, it was an adequate evaluation. But no race was lazier in the eyes of a dwarf than a halfling. While elves tended to view halflings warmly, appreciating their laid-back, leisurely lifestyle, all a dwarf saw was a people that never did anything. Gnomes mined, humans farmed and built cities, elves, unlike halflings, at least would produce weapons and armor that even a dwarf would stand in awe of. But halflings…they didn’t do anything of value.
Dwarves have not liked humans since that time.
Despite Neefe’s relative importance, it was a run-down town that few wanted to live in. North of the small town was a large bog. Many believed the bog was haunted and possessed the trapped soul of an evil Lich who terrorized the Enber valley two thousand years earlier. The bog also had a terrible stench of rot that always made its way to the city. The stench and fear of the bog kept Neefe from becoming a city of wealth. There was a lot of money to be made in Neefe and most of the successful merchants and shipping captains got their start there. But no respectable person wanted to stay, and once they were established, moved away to one of the nearby cities… preferably Enberton.