Vendetta
First Post
Stickshift rushes forward as the robotic insects leap from the hole in the ground. He moves more quickly than he appears, given his size, and he brings a huge fist across the frame of an insecticon. The tiny robot (compared to Stickshift) rockets away from Stickshift and crashes into a nearby tree and flops uncerimoniously to the ground. As the insecticon struggles to get to his feet, a large crack in his chassis can be seen and energon and smoke pour out from within.
Two of the robotic grasshoppers dive at Jackknife, trying to swarm the enormous Autobot. They bite at him as he shakes them off, flipping them harmlessly away from him.
Stickshift: Rolled a natural 20 for a critical. Critical damage rolled was an 18, Cracked Chassis; damage reduction is halved. Damage rolled 11 (2d8) +6 = 17 damage. The half DR is figured in for this attack so that you benefit from the crit on this round.
Kickback 1: Rolled a total of 19 to hit but does only 8 damage, which does not penetrate Jackknife's hull. Since Kickback 1 through 5 are clones of each other, your Adaptive Defense will work against all of them, if you chose to use it.
Kickback 2: Rolled a total of 8, missed.
Two of the robotic grasshoppers dive at Jackknife, trying to swarm the enormous Autobot. They bite at him as he shakes them off, flipping them harmlessly away from him.
((OOC:----------------------------------------------------------------------------:OOC))
Stickshift: Rolled a natural 20 for a critical. Critical damage rolled was an 18, Cracked Chassis; damage reduction is halved. Damage rolled 11 (2d8) +6 = 17 damage. The half DR is figured in for this attack so that you benefit from the crit on this round.
Kickback 1: Rolled a total of 19 to hit but does only 8 damage, which does not penetrate Jackknife's hull. Since Kickback 1 through 5 are clones of each other, your Adaptive Defense will work against all of them, if you chose to use it.
Kickback 2: Rolled a total of 8, missed.