(RP) Transformers: Robots in Disguise!


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Jackknife: Autobot/Tracker Trailer (Soldier)

Still plagued by a seemingly swarm of locusts grabs at the grasshopper upon his back with the intent of crushing it with the shear strength of his hand.

OOC: Sorry for the delay but at least now I know which one Jackknife should go for. ;)
I would describe the above an “fluffy” unarmed strike but I bow to your decision:

Punch (+5 attack, 4d6 + 3 damage, 20/x2, Nexus Bludgeon)
 

Phoenix continues attacking the lead beetle, even though he is concerned about the static electricity. Bushido seem to be going after that foe however.

OOC: Attack +5/6 w/ pb dmg 3d10 + 1d8.
 

Nr 11/13

Stickshift ignores the insecticon firing at him for a moment, and instead strides over to the beetle with it's attenae in the air.

"Hey, I got some electricity for ya!"

One metal fist swings towards the beetle, capacitors firing, sparks arcing over the conductor panels on his arms.

[ooc - move to Shrapnel 3 and electron punch. Conc +6 (if activating special powers provokes AoOs), attack +6, 2d8+6 nexon bludgeon + 4d6 electrical]
 

Jackknife reaches back and grabs the pesky grasshopper and begins crushing it in his hands. It squeals in pain as its outer shell begins to collapse. At the same time, Stickshift strides forward, electrical currents cackle over his hand as he reaches back and punches the beetle robot. Charged Energon flows from Stickshift as he connects with a massive fist, sending the insecticon flying back into the trees. There is a shiver as the robot tries to stand then it falls again to the Earth and does not move again.

The remaining two grasshopper robots continue to bite at Jackknife. With a pinch, one manages to barely penetrate the massive Autobot’s armor.

Aiming his blaster again, Phoenix rips another hole in the first beetle’s armor. The first beetle staggers back and transforms back into insect form. It moves, ever so slowly, toward the hole the insecticons arrived here through.

From behind the tree, the third grasshopper fires his gun again, but the bolt sizzles past Stickshift, who doesn’t even notice he was fired at.


----------------------==========((OOC))==========----------------------​


Jackknife: Grapples Kickback 4 and squeezes doing 19 points of total damage, before DR.
Damage taken: 3 points.

Stickshift: Punches Shrapnel 3 rolling 14 (1d20) +6 (total bonus) = 20 and hits doing 15 (2d8+6 Punch) + 17 (4d6 electron punch) = 32 points of total damage, which knocks Shrapnel 3 out. Activating his nexus power in this way does not provoke an AoO.

Kickback 1: Attacks Jackknife with a total roll of 24 and does 13 damage -10 (Jackknife’s Garg DR) = 3 points of damage.

Kickback 2: Attacks Jackknife with a total roll of 11 and misses.

Phoenix: Attacks Shrapnel 1 rolling 18 (1d20) +6 (total bonus) = 24 and hits, doing 14 (3d10 {7+6+1}) +5 (1d8) = 19 damage before DR.

Shrapnel 1: Slowed from crit. Transforms and takes a five foot step.

Kickback 3: Attacks Stickshift with a total roll of 6 and misses.

Up next
Jackknife
Bushido

Shrapnel 2
Kickback 4
Brawn
Kickback 5
Stickshift
Kickback 1 & 2
Phoenix
Shrapnel 1
Kickback 3
Jackknife
 

Jackknife: Autobot/Tracker Trailer (Solider)

Jackknife wastes no effort as he continues to squeeze Kickback (4) into a compact pile of scrap.

OOC: For the most part consider Jackknife’s actions to be the same as before
Half Action: Punch (+5 attack, 4d6 + 3 damage, 20/x2, Nexus Bludgeon)
Half Action: Adaptive Defense II on Kickback
 

Having dealt with the lighting bug, Stickshift turns his attention to the grasshopper that shot him earlier, and closes in on the insecticon with an angry look in his optics.

[move to Kickback 5 and attack if in range. Attack +6, dmg 2d8+6]
 

Bushido nods to Stickshift

"My thanks. "

With that Bushido, charges at Shrapnel 2.

Attack Roll d20+7, 4d6+4
+1 dodge bonus allocated against Shrapnel 2. AC is 17 (18 against Shrapnel 2)
 


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