This thread is for creating/editing monsters.
There's going to be a restriction which prevents you from fighting monsters too far below your own level (or, alternatively, gaining XP from it). So it's important that levels are correctly calculated.
The base scores for a 0th level monster or PC are:
STR - 30
DEF - 30
HP - 100
MP - 100
With each level, each attribute increases by 1-15 points. Average 7.5.
Using this info, is it possible to correctly calculate the level of monsters? Take the monster's attributes, deduct the base 0-level attributes, add them all together, divide by 7.5 and then divide by 4.
So -- looking at current monsters:
Balrog
STR - 1000
DEF - 1000
HP - 1000
MP - 1000
Deducting the base 0th-level stats:
STR - 970
DEF - 970
HP - 900
MP - 900
Add those together, we see he has gained 3740 points. That's 498.6 in each ability, or an increase of 124.6 levels.
So, the Balrog is level 125. Assuming my calculations bear out!
There's going to be a restriction which prevents you from fighting monsters too far below your own level (or, alternatively, gaining XP from it). So it's important that levels are correctly calculated.
The base scores for a 0th level monster or PC are:
STR - 30
DEF - 30
HP - 100
MP - 100
With each level, each attribute increases by 1-15 points. Average 7.5.
Using this info, is it possible to correctly calculate the level of monsters? Take the monster's attributes, deduct the base 0-level attributes, add them all together, divide by 7.5 and then divide by 4.
So -- looking at current monsters:
Balrog
STR - 1000
DEF - 1000
HP - 1000
MP - 1000
Deducting the base 0th-level stats:
STR - 970
DEF - 970
HP - 900
MP - 900
Add those together, we see he has gained 3740 points. That's 498.6 in each ability, or an increase of 124.6 levels.
So, the Balrog is level 125. Assuming my calculations bear out!