At present, there's no difference between summons. Eventually, apparently, summons will vary in strength according to their MP cost. When that happens, I'll add all the bots as available summons.Also, what are your plans for summons? Add all the bots, or create a bunch of unique creatures?
Say... what?Morrus said:The Necromancer is the new bot. He's weak (1st level), but he can gain XP and levels. We'll see how he works out!
At present, there's no difference between summons. Eventually, apparently, summons will vary in strength according to their MP cost. When that happens, I'll add all the bots as available summons.
How about now?Kalanyr said:I just tried out a fight against the necromancer, it seems bots don't use the same rules as players do, if a player makes a move in the round they die they gain exp and lose/gain rage appropriately, but bots remain fixed at the value they had at the start of the round, this means that if someone one hit kills the necromancer it gets no XP.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.