RPG/D&D terms and phrases that are no longer clever or amusing.

Pants said:
Anything vaguely involving someone saying '4th Edition' is right around the corner. It's especially annoying when posters say it is a fact when they have no facts to back up their silly claims...

Pattern recognition stops us being eaten by tigers.
 

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lol

whenever somebody calls me a nerf or a munchkin i say
*we belong to the lollipop guild, the lollipop guild, the lollipop guild and if you don't like we will bop you on the head, on the head with our mace +10 of correction!
 

I do not particularly care for the munchkin, rollplayer, roleplayer debate. These terms seem to be very subjective, with different meanings to different people.

I think that D&D and other RPGs benefit from a range of gaming styles. Some people are good strategists and plotters. Others are good at creating characters who are very effective at what they do. Some gamers are very good at roleplaying their characters and seem to give what could just be a set of statistics the semblance of life. Many people do a little of each. I like to think that different gaming styles help to make things interesting. We might have something to learn from each other.

DMs can make some rules alterations for their campaigns. I like to think Rule 0 is still important in 3.5.
 

Dirigible said:
Pattern recognition stops us being eaten by tigers.
That's assuming there are both patterns and tigers. I see neither.


I do like Instant Mount though. Kinda like the space age mount or the 'Mount of Tomorrow!' :p
 

I just looked through six pages of this crap looking for the term that that should really be cast into the dark pits of word hell and lo and behold, one person commented on its insidious nature and damage to the game.

This will probably be my only post to this thread since I'm an old-school gamer and new "catcy" or cute terms don't interest me. I looked in here to see what blasphemy I could find! :o

Anyway, three cheers to Gothmog. Whoever came up with the concept of "balance" should be burned at the stake! IMNSHO, the idea of balance has probably turned me off to WoTC's product and d20 in general more than any other single element, including House Rules from Hell (feats)! :mad:

Bring your "balanced" fighter up against my "broken" OAD&D mage and I'll turn him into a black smear on the ground! :eek:

Balance...bah!
 

lol

rule 0: find a dm that fits your style
rule 1: the dm has the final say in character creation
rule 2: if the other guys don't like your god-child character, tell them that they're just jealous of your wit and imagination and having a dm who will let you play it. of course, those demons the dm keeps throwing at you can wear after awhile.....
rule 3: aren't we all munchkins at heart slavering over the latest magical goody our character has appropriated from the enemy?
rule 4: have fun with it!
rule 5: lol

seriously. rule 00 should be that everyone needs to remember that this is just a game. it helps us excercise our brain and imagination and most importantly, it helps put our own troubles into context. i mean, our characters fight horrendous evil everyday and compared to that, a fight through rush hour traffic isn't that bad.....
 
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Raging Barbarian said:
I'm a geek, I'm not meek, so roll for initiative monkey boy.
I love it! Hahahahahaha . . .

Also, I haven't read the whole thread yet (that one stopped me in my tracks), but my two cents:

I dislike acronyms because they're so impenetrable. If you don't know what they mean (which, for the most part, I don't, being mostly still shiny and new), it makes conversations nigh-impossible with those who use them constantly. Plus, you feel like an idiot when you ask and are told that "CotSQ" means "City of the Spider Queen," etc. Even things like "PHB" and "DMG" are hard if you're new. It definitely is easier to type the acronyms than the words, but really, how much more effort does it take?

As for other silly terms, I think the ones I've read in this thread so far are useful in their niches. Stuff like the Pokemon references I hadn't heard before reading this, but things like "nerf" and "roll/role-playing" are useful to a point, and totally banishing them from the language would be disruptive.

Disclaimer: This opinion is subject to change, once I've finished reading the entire thread. :D
 


I too must now throw in with the anti-balance people. However, I wish to qualify it. I feel each class and prestige class (at least the ones in your own games) should be equally playable. No point in cutting the legs out from under anyone.

Now then, where I agree is easily summed up this way. A 20th level mage will almost ALWAYS blow a 20th level warrior to kingdom come. You have a mage who controls god-like power, and a guy (or girl) with a piece of steel. Hmm, money on person in robes and stinky stuff in hand.

This is how DnD has always been. If the warrior were equal with a mage in a one on one fight, than why take the mage? The warrior can do it's schtick day in day out, no hassle. A mage has a limited number of spells. Does that fact lineup with balance: no. See, the whole balance thing breaks down. Even more fun. Ugh, I shouldn't have started writing this. Just ignore me.
 

Seonaid said:
I dislike acronyms because they're so impenetrable. If you don't know what they mean (which, for the most part, I don't, being mostly still shiny and new), it makes conversations nigh-impossible with those who use them constantly. Plus, you feel like an idiot when you ask and are told that "CotSQ" means "City of the Spider Queen," etc.
I'd say it depends on how specialized the discussion is. To take an extreme example, I don't think it's unfair to abbreviate City of the Spider Queen to CotSQ in a discussion about the actual adventure. On the other hand, if I'm discussing Dark Sun spells and want a spell that does X, if someone weighs in and says "There's a spell that does what you want in CotSQ," I might go "huh?"
 

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