Goddess FallenAngel
Explorer
Might we want to move the Dungeon-crawl vs Overland discussion here? http://www.enworld.org/forums/showthread.php?t=72624
Big time.rounser said:People in general take things for granted, but we're notorious for it, so we should be aware of it...and not quote Comic Book Guy like a badge of pride, because it aint.
By and large, yes. Overland travel isn't where the adventure is; it's the speed-bump that stands in the way of the adventure site and the base of operations.
Those rules are used as speed-bumps until such time as the PCs gain the ability to travel without risk (usually by teleporting) and thus put those rules away.
As for how they're commonly used, it's in a manner that doesn't drag gameplay to a stop. The DM checks for random encounters quickly.
But never near the importance that the elements that see use during the crawl in the dungeon do, as the overland travel and combat rules are always of secondary importance. Travel is the time when players take care of PC maintainance metagame needs while DM do their information dumping
As this relates to the paladin's mount: this is an ability that, in its 3.0 version, is more of a liability than an asset because it's built around an aspect of the game that's clearly and consistantly of secondary importance to the primary aspect of dungeon crawling. When an outdoor combat encounter occurs, then the mount is a good thing, unless the encounter involves something that--while right on for the paladin in terms of threat level--is too much for the mount; the majority of the time, it's just a glorified tool of too-limited and dubious use- which makes for a rather lame class ability. The mount in 3.0 is too weak, not useful enough and more of a hassle than a benefit for the paladin; the 3.5 version is an all-around upgrade into a very useful tool in the paladin's arsenal of resources.
When the majority of D&D players said so; the changes to the mount didn't come from nowhere, but from the accumulative feedback from the millions of players playing the game for millions of hours. Their conclusions are those that I mentioned above; WOTC actually listened to the players of the game and fixed a noted--if subtle--problem with the game.
D&D is first and formost a game. If the change makes the game a better game, then it's a good change.
pawsplay said:how about a nod to the fine folks at White Wolf, who not only coined the term Storytelling but helped it flourish, as an approach to roleplaying games?
SylverFlame said:Any huzzahs for White Wolf are always pleasurably given by me.
pawsplay said:The Paladin mount appearing is consistent with the Galahad story. His horse always just sort of showed up.
rounser said:Not sure why they don't treat animal companions for Druids, Paladins etc. with the "Creating a Magic Item" rules, so that those players who want a druid minus the menagerie are on par with those who do, and the assumption isn't built into the class and affecting relative power level. If the designers want to maintain archetype, they could discount the cost of acquiring a mount to make it a deal hard to refuse.
Well... I didn't. But if it'll make you attack me, I'll be glad to comply.Holy Bovine said:Terms that must die
Munchkin, "roll"playing vs. "role"playing (and the idiots who think they are being insightful and witty in pointing it out), "splat"books, fluff, crunch, "leet" speak of any kind.
The first 3 really irriatate me to no end mainly because those using them usually try to affect an air of superiority that is wholly undeserved.
And if you have used these terms and think I am attacking you - well, I probably am![]()