RPG Evolution: Nothing Goes to Waste

What if you used every part of the monsters you kill?
IMG_0530.JPEG

In many fantasy RPGs, the defeat of a monster often marks the end of an encounter. Yet, for thousands of years, real-world cultures have demonstrated a profound understanding that every part of an animal serves a purpose. What if understanding monster biology meant more than just bags of XP?

The Buffalo Blueprint​

The relationship between Native American tribes and the buffalo was a cornerstone of their survival. Far from simply hunting for meat, virtually every component of the buffalo was transformed into tools, sustenance, clothing, and shelter. The hide was arguably the most versatile part, processed into robes, teepee covers, shield facings, and even waterproof containers. The meat provided essential protein, often dried into jerky for preservation or mixed with fat and berries to create pemmican for long journeys. Beyond the obvious use as weapons, the bones were carved into tools like awls, knives, hoes, and even elaborate ceremonial objects. Horns became drinking cups, spoons, powder flasks, or decorative elements. The sinews (tendons) were dried and used as incredibly strong thread for sewing, bowstrings, or binding. The stomach and bladder were cleaned and used as cooking vessels or water carriers. Even the brains could be used in the tanning process to soften hides, while the dung (buffalo chips) provided fuel for fires on the treeless plains. In short, nothing went to waste, a far cry from the moldering corpses adventurers often leave behind.

IMG_0531.JPEG

The Anatomy of Adventure​

Applying the "buffalo blueprint" to D&D creatures transforms every defeated monster into a treasure trove of potential resources. A defeated creature in a D&D campaign can become a source of adventuring gear. With the application of the right artisan's tools, PCs can make craft quite a bit.
  • Alchemist's Supplies: The often-overlooked hooves and dew claws, when boiled down, yield a strong, basic Adhesive useful for minor repairs to gear with alchemist's supplies. The gall might be processed into a basic yellow pigment for simple paints. The fat or tallow can be rendered down to produce Candles for illumination, basic Soap for hygiene, or a general Cooking Oil for use with a set of Cook's Utensils. Even dried dung (chips) from herbivorous creatures provides a ready Fuel source for campfires in treeless environments.
  • Chef's Tools: The meat of a creature, from its various cuts to its edible organs like the heart or tongue, serves as a primary source of protein for survival. This can be processed with chef's tools into standard Rations or Iron Rations for long journeys, eaten fresh for immediate sustenance, or dried into jerky or pemmican for extended preservation.
  • Leatherworker's Tools: Properly scraped and treated with leatherworker's tools, a creature's hide can become the core component for crafting a set of Leather Armor or Studded Leather Armor. Thicker sections might be used to create a Shield (often with a wooden frame), while smaller pieces could be fashioned into Moccasins (acting as Boots), a practical Backpack, or even a basic Quiver for arrows. A creature's cleaned and dried bladder or stomach can be repurposed as versatile Waterskins, small Pouches, or even larger Satchels.
  • Weaver's Tools: Tough tendons and muscles (sinew), once dried, become incredibly strong Cordage that can be used with weaver's tools to function as basic Rope (Hemp), or can be used as Bowstrings for composite bows, and even Thread for mending. The hair and fur can be spun into simple Blankets for warmth, or used as Stuffing for Pillows or padding armor.
  • Woodcarver's Tools: From the more rigid parts, adventurers can craft essential tools and rudimentary weapons. The bones of a creature, varying in size and density, can be sharpened with woodcarver's tools into simple Daggers, fashioned into a Club, or pointed for use as a Spear or Javelin. Smaller bones can be carved into Needles and Awls for repairs, or even used as Bone Dice for games of chance. The formidable horns can be cleaned and polished to serve as Drinking Horns, used for making calls as a Hunting Horn, or even converted into a Powder Horn for those utilizing firearms.
When approached with ingenuity, different classes likely have different perspective on what can be used from a creature, drawing on their own cultures. Barbarians, Druids, and Rangers are the obvious choice for characters who might consider utilizing the body parts of monsters, while other classes making Arcana, Nature, and Survival checks could postulate what part of a creature might be useful (especially when encounter it for the first time).

IMG_0852.jpg

Cultivating the Hunter-Gatherer Mindset​

Encouraging players to harvest monster parts fosters a "hunter-gatherer" mindset that means they live off what they hunt. It promotes resource management, as players must decide what to carry, how to preserve it, and where to find skilled crafters who can transform raw materials into valuable items. It also encourages exploration of creature lore, as knowing a monster's weaknesses or unique biological features can directly inform how best to harvest its valuable components.

Best of all, harvesting a creature's biology places it in the world itself. Knowing a manticore's spikes can be used to festoon clubs might make local tribes stalk the manticore -- not to kill it, but as a renewable resource for their own weapons. Squeezing the poison out of a carrion crawler, cutting out the eyes of an otyugh, or using the secretions of a froghemoth can all yield valuable treasure of a different sort. Once you know how people use a creature's corpse, it transforms from a monster to a living, breathing denizen anchored in a fantasy environment. Trying this thought experiment even with a simple monster ("stirge blood bladders make excellent waterskins") can make a big impact on your game world.
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

I can already see kobold lampshades, goblin overcoats, and lizardfolk boots showing up. For dinner some Orc meatballs and on the trail some gnoll jerky. Hi, my name is Hannibal Lector the adventurer! ;)
 


Playing an adventuring alchemist, I've always been focussed on harvesting organic treasures - especially things like Behir bile glands, basilisk eyes or manticore stingers. Most of the time though its off camera downtime stuff, via a short discussion with the DM and maybe a survival check to see how well the butchering tasks goes or an alchemy check to make sure the samples remain good.

I also once played a half-orc who was a cannibal and didnt know what the fuss about kobolds and the like was- if you kill it you should eat it :)
 

MMmmm, fresh Bison fries. Another use is as jewelry and trophies. Not everyone has a T-rex claw amulet or a charm bracelet of troll teeth. Might also be good for unique magic items.

Unless harvesting kills is going to be a game in itself, a GM probably should prepare a chart ahead of time that has the max value the party can harvest from <critter> and then base the obtained yield on how well the skill rolls compare to the DC. Same chart should have the time required. It may not be worth the party's time to fully render out a freshly killed T-rex. Might be worthwhile to send a message about the kill to Goblin Dan's All you can eat BBQ Hut.
 

Related Articles

Remove ads

Remove ads

Top