RPG Evolution: The Half-Edition Shuffle

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

thehalfeditionshuffle.png

A Historical Model​

D&D has been through several editions in recent memory, but few match the recent transition between two compatible editions. Although backwards compatibility is often promised, it's rarely delivered. And there's also the consideration of the thousands of small press publishers created through the Open Game License movement, which didn't exist before Third Edition. Of all the edition shifts, the 3.0 to 3.5 transition seems closest to what D&D is going through right now, so it's a good place to start this thought experiment.

Compatible, Sort Of​

Fifth Edition's transition to Sixth involves tweaks to the game. Those tweaks seemed largely cosmetic, at first. With the release of Mordenkainen's Monsters of the Multiverse, it's clear that the spellcasting section of monsters is going to be significantly changed. In short, while players may find their characters compatible with the latest edition of D&D, DMs may find their monsters aren't. And that's a problem for publishers. But mechanically, all of these issues can be addressed. What really matters is what customers think. And that's often shaped by branding.

What a Half-Edition Means​

The transition between Third Edition and 3.5 was more significant than many publishers were expecting. You can see a list on RPG Stack Exchange, which shows just how much the new edition changed the game.

This did not go unnoticed by consumers. The OGL movement was still developing but it caught many publishers by surprise, including the company I wrote for at the time, Monkeygod Publishing (they're no longer in business). When we released my hardcover book Frost & Fur, the only identifier was the D20 System logo. Little did we know that it was imperative to identify the book as 3.5-compatible (which it was), because stores wouldn't carry it and consumers wouldn't buy it if it wasn't.

There wasn't nearly as much communication from WIzards of the Coast back then as to how to prepare for the edition change, much less columns from the company explaining their strategy. More communication about the upcoming edition may mitigate its impact on third-party publishers.

Between the DM's Guild and DriveThruRPG, there is now an ecosystem that can more readily update itself without taking up shelf space or clogging up inventory. Digital products can be changed, covers can be rebranded, and newsletters can announce the update. Wizards of the Coast has also given considerable lead time on the coming changes by announcing the edition well in advance and updating books piecemeal so developers can see what changed. But there's still one important piece of the puzzle.

What Do Consumers Think?​

One of the ongoing concerns for supporting publishers of Third Edition was how the Open Game License would be updated and, at least as important, how to identify that compatibility.

Updating the OGL enables publishers to ensure their products are compatible. The OGL doesn't specify stat block structure, so it may not even be necessary to update the license much if at all.

Identifying compatibility will be even more critical. At some point, publishers will start identifying their products as Sixth Edition compatible. And that will happen when consumers shift their spending habits.

The Changeover​

But first, WOTC has to declare that Sixth Edition has officially arrived. Wizards was hesitant to put a number on Fifth Edition, preferring instead to indicate it was simply D&D to potentially head off edition controversy. Failure to do that in a timely fashion (or worse, failure to recognize a new edition at all and continue calling it Fifth Edition) will cause potential confusion in the marketplace, with both consumers and publishers.

At some point the tide will turn and consumers will expect compatibility with the new edition. That change is complicated by the fact that Sixth Edition should be largely compatible with Fifth Edition. But only consumers can decide that for sure; if they don't feel it is, there will be a sharp drop off in Fifth Edition buying habits. For smaller publishers, they'll stay close to the market to determine when that shift is happening and how to transition smoothly without harming their business model.

Getting it right can be lucrative. Getting it wrong can sink a company. The market convulsed massively when 3.5 came out, wiping out publishers and game store stock that were unprepared for the change. Here's hoping with enough foresight and planning, we don't have a repeat of the 3.0 transition.
 

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Michael Tresca

Michael Tresca

Maxperson

Morkus from Orkus
And they probably are.
And still if you can say: just take x from the old edition and divide it by 2 to get the value y for the next version, it is backwards compatible, because the function is easily applied even on the fly
(At least for most 4th graders... ).
If you played played a 3.0 adventure and they told you that 3/4 cover gives +7 AC now only gives +5 AC you deduct 2 and go on. Or if you are told to make a pick pocket check, you know that you now have to make a sleight of hand check. Or when you take your character that had chosen tough and skill focus, you can keep that character but now have to add level - 2 hp and 1 to the relevant skill check. Or if you have improved critical and a magic weapon that improves the critical range, you don't add it anymore.
You could also say, leave your character as is, it is roughly the same.
If that is not compatible for you, that is a pretty narrow definition. My opinion strongly differs from yours.
Feats are not minor and do not leave the characters roughly the same. If the new PCs have to pick up a feat and convert to the new version in order to be on par with new PCs, that's not backwards compatible.
 

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HammerMan

Legend
Feats are not minor and do not leave the characters roughly the same. If the new PCs have to pick up a feat and convert to the new version in order to be on par with new PCs, that's not backwards compatible.
I do wonder... is there anywhere that someone took the old 3e feat chains and updated them to 5e? or better yet maybe took paragon and epic feats from 4e?
 

Maxperson

Morkus from Orkus
Creating new content is alot different than updating old content. When they are creating the content they can account for the higher level power difference elsewhere. When they are updating the class - it’d need to be a total redesign.

for example, the Battlemaster probably would need rebalanced to 3 superiority dice times proficiency bonus and the dice to never scale in number or size. (This also helps compensates for more uses of action surge)

whixh is why I don’t think it will happen.
All they really need to do is remove the ability to get back action surges and perhaps superiority dice with a short rest. Moving them all to long rest allows the proficiency multiplier to take the place of the short rest multiplier.
 


FrogReaver

As long as i get to be the frog
All they really need to do is remove the ability to get back action surges and perhaps superiority dice with a short rest. Moving them all to long rest allows the proficiency multiplier to take the place of the short rest multiplier.
You go from 6ish action surges to 12. You go from 18ish superiority dice to 36.
 

Maxperson

Morkus from Orkus
You go from 6ish action surges to 12. You go from 18ish superiority dice to 36.
If you get a number of action surges per long rest = to proficiency, you get 2 to 6. Period. Which is right around the number you get from a short rest, two or three right now. It doesn't line up exactly at all levels, but it's in the ballpark.

Superiority dice would go from 8(level 3) to 24(level 17), which is better is different, but not necessarily better. At level 3 the current battle master with 2 short rests has 12 superiority dice. The current 17th level battle master with 3 short rests would have 24.

These are comparable numbers. And it would make it so that DMs wouldn't need to artificially limit the number of short rests in order to reign in short rest classes.
 


Micah Sweet

Level Up & OSR Enthusiast
The issue I most often heard is: it looks like a video game, it has too many powers, fighters are just like wizards, you automatically get all your abilities after every encounter.

Basically, they didn't like the look of the game so they never tried it. Which has at least something to do with presentation.
Well, the presentation (especially the power color scheme) did remind me of a video game, it does have too many powers, fighters and wizards (and every other pre-Essentials class) are structured almost identically, and you do get back almost all of your powers (says dailies) 5 minutes after every encounter. So there's meat on that bone.

I played and ran 4e for two years before my group decided it wasn't for us. Part of it was the list above, but a larger part was the rules first attitude that insisted that everything happened the way the book says, and you should just make up an explanation for it if the results don't make sense to you. That degree of reskinning is just lazy imo.
 

FrogReaver

As long as i get to be the frog
If you get a number of action surges per long rest = to proficiency, you get 2 to 6. Period. Which is right around the number you get from a short rest, two or three right now. It doesn't line up exactly at all levels, but it's in the ballpark.

Superiority dice would go from 8(level 3) to 24(level 17), which is better is different, but not necessarily better. At level 3 the current battle master with 2 short rests has 12 superiority dice. The current 17th level battle master with 3 short rests would have 24.

These are comparable numbers. And it would make it so that DMs wouldn't need to artificially limit the number of short rests in order to reign in short rest classes.
You’ve removed action surges extra use and ignored that you naturally get more superiority dice.

that’s precisely what I was talking about with further modifying the class features. You can’t just substitute prof bonus times uses for every use of a short rest ability. It takes more than that to balance out as you just demonstrates.
 


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