RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

At the risk of saying words and thereby proving someone else's point or agreeing with them when I am no way doing so...

Are dwarves really the species we want to use as an example of species design here? Dwarves are as ISO standard as they come. Beards, axes, hammers and being John Rhys Davis.

Dwarf is the best of the worse designed races. Although it's racial features are mostly very passive the package is unique and impactful.
 

log in or register to remove this ad

Does "having a slot filled" somewhere makes it less likely in that place yhat something will evolve to compete against the thing that's already there? (As opposed to, say, different things evolving to do the same things on separate continents?)
Yes, that's exactly how it works. There are ecological niches.
 

Yes, that's exactly how it works. There are ecological niches.
But many of those niches are so subtle that it's hard to differentiate them. For example Darwin's finches, who differ only by having slightly longer or shorter beaks, depending on what kind of seed they eat. They are still different species even though slight difference in beak length has no significant effect on gameplay.
 

But many of those niches are so subtle that it's hard to differentiate them. For example Darwin's finches, who differ only by having slightly longer or shorter beaks, depending on what kind of seed they eat. They are still different species even though slight difference in beak length has no significant effect on gameplay.

I have sometimes wondered how the species counts of Aves and Mammalia would change if we went back in time and switched the ornithologists with the mammalogists.
 

I have sometimes wondered how the species counts of Aves and Mammalia would change if we went back in time and switched the ornithologists with the mammalogists.
I have several different types of mice in my garden too. but I can't tell what makes a house mouse different from a field mouse.

And amphibia. I have two species of newt and three species of frog in my pond.
 

To me that’s barely played and a waste of space. And note half orcs are likely getting the axe too.

That’s essentially 1 in 4 tables has a halfling. Pretty close. Which could easily mean that halflings are almost never seen by many tables.

For a core 4 race with fifty years of history and the backing of Tolkien, it’s a pretty sad showing.
Not including sub-races, there are 50 or so official races. There are countless 3pp and homebrew races.

If halflings and/or gnomes appear in a quarter of all tables, that's an amazingly high number.

If half-orcs get the cut, it'd be because WotC comes up with a better way to do half-races or because they want to avoid half-races altogether, not because they're unpopular.

Nope. I’m saying that their presence in the phb means that everyone is forced to throw them a bone in supplements that virtually no one uses or cares about.
First, 400,000 people is not "virtually no one."

Secondly, how much space is actually spent in those supplements "throwing them a bone" that you desperately need to reclaim? And if nobody cares about these supplements, then why do you care that there are halflings or gnomes in them?

Bump them out of the phb and now we can have support for races that are actually getting played like tieflings or dtagonborn or warforged.

I’d say that warforged are a heck of a lot more important to ebberron than halflings or gnomes.
Halflings have two different dragonmarks and a bunch of dino-riders and organized crime. Warforged don't actually have all that much going on for them in the wider world. They're cooler than most other races, because they're robots, but unless the DM is going to run a warforged-rights campaign, they're not actually all that important. Eberron halflings actually have an impact on the world around them.

And Birthright? Sorry but who cares about a thirty year old setting that almost no one played even back in the day and hasn’t had a book for it since the 90’s?
I think the same could be said about Spelljammer, and that's getting an update very soon.
 


So, you have often heard people describe dwarves as "the armor wearing race?"

Me? I've heard them as the underground, smithing, stubborn as stone, long-lived, bearded with a resistance to poison and high alcohol tolerance race. "wears armor" doesn't even make the list.

I also never spoke about advantage at all, so I have no idea where you pulled that from. And sure, I wasn't going to bring up the change in Tashas and the PHB, you did. Because it came down to the only way to show halflings were "the stealthy race" was to go to ability score improvements. And then you had to go to specifically +2 to dexterity and ignoring everything else. And, personally, when you are talking about a skill and you have to compete with proficiency (which is twice as impactful at level 1) and expertise (which is twice as impactful at level 1), then I think it is fair to say that it isn't the race that is mattering.

The reason why halflings are seen as particularly stealthy? It is because they are shoe-horned as Burglars. The vast majority of halfling characters I have ever seen are meant to be rogues, so they have the rogue's trope, which include high stealth. But if you break that away, if you look at just the race, and not the race/class combo... it becomes pretty obvious that nothing about halflings really is about them being incredibly stealthy.
Re: dwarves as the armor wearing race..kinda yeah, or do you think all the blacksmithing they do is to so they can make nifty metal decorations for their mines. (Also note: for all dwarves, their speed is not reduced by wearing heavy armor the way it would be for other races, probably coincidence though)

Not advantage in the 5e sense. Advantage in the common English sense as in having a better dex modifier puts me in a more favorable position to make stealth checks than not having a higher dex mod. As in having 5e advantage on saves against fear puts me in a better position to make saves against fear. As in having the ability to re-roll critical failures puts me in a more favorable position to avoid critical failures.

When you talk about a skill, anything that makes you better at that skill makes you better at that skill..full stop.

The reason halflings have historically been chosen as rogues is that they have historically had features that allow them to function as better rogues than many other races. Or is your position that someone has been strong-arming players into choosing that race/class combination against the better interests for 6 of the 8 years in this edition (also bananas)?
 

I have several different types of mice in my garden too. but I can't tell what makes a house mouse different from a field mouse.

And amphibia. I have two species of newt and three species of frog in my pond.

And now I want a graftable plant-folk species. (Add new variety cleft grafts as you level up? A partial clone army?)

 

Fair enough, but at least I think this helps highlight why the issue exists.

This is why, for me, I've been adopting a position of consolidating the races, not mechanically at least, but narratively. So, Goliath and Firbolg are related and both "giant-kin".

The one that gives me the biggest headache is trying to do a "Beast Folk" race because it would include

Aaracrockra (Bird)
Kenku (different Bird)
Owlin (third different Bird)
Harengon
Leonin (Cat)
Tabaxi (different cat)
Lizardfolk?
Loxodon
Minotaurs
Shifters (Which include thick hided creatures like bulls and elephants, Cats, Wolves and dogs, and then a generic catch all)
Tortle?

And I think I missed at least two others. And trying to work them all under a single umbrella is hard.
That seems crazy to me. None of these animals are closely related, why would the anthropomorphic versions be?
 

Remove ads

Remove ads

Top