RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

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Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

I’m thinking that having a dwarven community that shunned performance art as a frivolous distraction from less ephemeral pursuits would be an interesting way to highlight their societal difference from humans. The dwarves focus on what endures.

On the other hand, maybe dwarven opera would rock!
 

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Fortunately I can respond to this one without a lot of effort.

It is silly to present counter-evidence when someone isn't actually reading what you write.

Well, that's one way for me to win an argument I suppose.

I haven't once said that Dwarves would lack theaters. I have said...over..and over..and over..and over again that the races (e.g. halflings or elves or basically anyone perhaps) who invest more resources in it, would have more and/or be better at it. And that this would apply to any other field a race devotes more resources to than other races.

Since you've acknowledged that your dwarven playwrights probably aren't the best, I think we're in agreement. Hooray!

Great, so we are back where we started. Because I never said dwarves would be the best at these things. But they would have them. And since you wanted to define haflings, how was it?

As for how that helps you in worldbuilding. Having a race interested in the public good is a good thing. It forces you to think about more than dungeons and castles. It gives you a starting place for factions that have reasons for doing things beyond "more power" or "my god told me to do it". They can be viable on the world stage in the same way that Doctors Without Borders, the Girl Scouts, and the Peace Corps are viable on the world stage.

I'm not saying that halflings are the only ones that can do this. In the same way, I assume, that you aren't saying that dwarves are the only ones that make hammers. But a race more motivated to pursue it is likely to be better at it. Halfling taverns may not be the only taverns, but they should be the best taverns. Similarly with the other institutions noted.

Now, I acknowledge, your second paragraph said that halflings aren't the only one, but it still highlights the entire problem, yet again. What is it halflings do? "They care about the public good". Okay, but everyone does that, you literally acknowledge it? "But halflings care about the public good MORE than the other races do." But... what does that mean, how does it matter to anything? "Well, they build theaters and are nice to people". Like everyone else? "Well, would your dwarf help his friend who's having a bad break-up?" .... Yes? Why wouldn't he? Just because he isn't a halfling?

The only thing you seem able to provide is that halflings love their neighbors more than other races. Which is a moral factor, and a hallmark mary sue factor, and I'm still not seeing how this makes them interesting.
 

Well, that's one way for me to win an argument I suppose.



Great, so we are back where we started. Because I never said dwarves would be the best at these things. But they would have them. And since you wanted to define haflings, how was it?



Now, I acknowledge, your second paragraph said that halflings aren't the only one, but it still highlights the entire problem, yet again. What is it halflings do? "They care about the public good". Okay, but everyone does that, you literally acknowledge it? "But halflings care about the public good MORE than the other races do." But... what does that mean, how does it matter to anything? "Well, they build theaters and are nice to people". Like everyone else? "Well, would your dwarf help his friend who's having a bad break-up?" .... Yes? Why wouldn't he? Just because he isn't a halfling?

The only thing you seem able to provide is that halflings love their neighbors more than other races. Which is a moral factor, and a hallmark mary sue factor, and I'm still not seeing how this makes them interesting.
The only thing I've provided is exactly what the text of the phb says are their strengths and how you might worldbuild for a race that prioritizes things differently.

You've willfully ignored how this could apply. Your loss.
 

Well, D&D worlds rarely seem to run out of resources, especially when you consider magical assistance and nudges by elementals, gods, and other such entities.

Another thing to remember is that D&D worlds are old, and many things in it, especially those created by non-humans, were built to last. So there may not be many dwarfs building theaters now, but that's because there were theaters built hundreds or even thousands of years ago still in operation.

And, well, not every dwarf is a miner. There are going to be plenty of dwarfs who do the other jobs. Plus, of course, dwarfs can always hire non-dwarfs to make those less essential things for them while they do the mining and smithing.
With limited space, theaters built thousands of years ago would have been torn down and/or converted into other things. Dwarven cites we see in settings and official adventurs are not unlimited in space, even with gods, magic, etc.
 

It is true, the world never seems to run out of wealth to be found, or raw materials. Heck, I once posed this question to my DM:

"So a lot of spells require a sacrifice of diamond dust. Does this mean that the game world will one day run out of diamonds, and those spells will stop functioning?"
Yes and no.

If these words are anything like Earth, there are metric craptons of diamonds. There are just over a quadrillion tons of diamonds in the earth. It would takes many times longer than most fantasy worlds have been around to go through that much diamond. After that are the other planets in the system reachable via spelljamming and all of those diamonds. After that there is trade with places like the elemental plane of earth and other planes with diamonds, which being infinite, can supply an infinite number of worlds with infinite diamonds. So even if a particular world runs out of diamonds eventually

So while a world might eventually run out of diamonds itself, the spellcasters could still get more.
 

Okay, here's a fun challenge. Go to ancient Greece, heck, we'll say go to Athens in Ancient Greece.

Do they have a mining tradition? The Mines of Laurion say yes, Athenians had a mining operation. They weren't in an ore-rich area, but they had it.

Do they have a Theatrical Tradition? Obviously yes. Athenian plays and play wrights are literally world famous

Do they have a crafting tradition? Considering we have statuary, pots, and more from Athens, yes, they did have a crafting tradition.

Do they have a Martial Tradition? Athens had armies, so not an unfair assessment. Now, they weren't like the Spartans for sure, but they did defeat the Spartans, so... that has to count for something, right?

Did they have culinary traditions? Considering that they have a "national food" I'd say that's a yes.

Gardening Tradition? Athens had gardens as depicited in many artworks. Oh right, they had an art tradition as well.

And philosophy, religion, maritime trade, ship building...

Now, if a single human city-state can have all that... why can't Dwarves?
Compare Athens, Rome, Tenochtitlan, Gath, Babylon and Tehran and you will see different amounts of all of those, because priorities and resources differed.
 

With limited space, theaters built thousands of years ago would have been torn down and/or converted into other things. Dwarven cites we see in settings and official adventurs are not unlimited in space, even with gods, magic, etc.
Maybe, but I'm thinking this more reflects a lack of interest or willingness on the part of the mapper to show such things (and then have to write about them) than it shows that dwarfs don't do theater.
 

Maybe, but I'm thinking this more reflects a lack of interest or willingness on the part of the mapper to show such things (and then have to write about them) than it shows that dwarfs don't do theater.
Nah. Infinite space and resources for all races would be really, really dull. And unrealistic even in a fantasy society. The gods and magic just don't do THAT much for the races.
 

Yes and no.

If these words are anything like Earth, there are metric craptons of diamonds. There are just over a quadrillion tons of diamonds in the earth. It would takes many times longer than most fantasy worlds have been around to go through that much diamond. After that are the other planets in the system reachable via spelljamming and all of those diamonds. After that there is trade with places like the elemental plane of earth and other planes with diamonds, which being infinite, can supply an infinite number of worlds with infinite diamonds. So even if a particular world runs out of diamonds eventually

So while a world might eventually run out of diamonds itself, the spellcasters could still get more.
Well remember, diamonds are very valuable in D&D worlds. Their value on our world is certainly debatable.
 

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