RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

I was pointing out that many, many, many halfling PCs, both in published fiction and in actual games, tend to be Rogues, despite this being at antipodes with their characterization as Lawful Good.
Again, mostly LG means that thousands of non-LG halflings, including the many published rogues, fit right into the halfling lore without any issue whatsoever. You're inventing a problem here where there isn't one.
 

log in or register to remove this ad

To answer this we would need to answer “What is a Rogue?”. My feeling is that the answer depends of the edition you play. I don’t think Bilbo would meet the criteria of a 5e Rogue.
Let's see.

"Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open."

Bilbo crept around through dungeons and disappeared into shadows. He didn't pick locks, but that isn't a requirement to be a rogue.

"Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party."

Bilbo relied on skill, stealth and his foes vulnerabilities. He had a knack for finding solutions to just about any problem he came across and demonstrated a resourcefulness and versatility that was the cornerstone to the success of his party.

Biblo very much meets the criteria for a 5e rogue, even if he didn't have sneak attack.
 


They're good because they're predominantly LG. I suppose they can triumph via luck or skill.
alignment is a box, I meant behaviours and deeds?
Again, mostly LG means that thousands of non-LG halflings, including the many published rogues, fit right into the halfling lore without any issue whatsoever. You're inventing a problem here where there isn't one.
given that they are the sneaky guy their lore and what they are used for being in conflict is not good design but give one correction is kender I will grasp the reluctance.
 

alignment is a box, I meant behaviours and deeds?
Halflings easily warm to creatures of other races that don't try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn't matter; what counts is a creature's fundamental character, and if the halflings are convinced of a creature's good intentions, they respond well. Halflings would welcome an orc with a good heart into their company and treat it as politely they would as an elf visitor."

They(most of them) are filled with goodness and innocence and look for that in others, regardless of race or appearance.
given that they are the sneaky guy their lore and what they are used for being in conflict is not good design
The lore about being sneaky isn't good design for being the sneaky guy?
but give one correction is kender I will grasp the reluctance.
I don't understand how Kender differ from halflings outside of kleptomania being fearless instead of brave. In the context of being the sneaky guy, though, Kender and Halflings are the same.
 

When he is fighting the spiders in Mirkwood he attacks them from hidden, making him more effective. So you could argue that he has sneak attack. He just prefers not to use violence if possible.
That could be sneak attack, or it could just be the result of spiders being defenseless against someone who is both invisible and using a very powerful magical elven blade to stab them in the head. Anyone might be able to do that in Middle Earth, or it could be sneak attack. I think either interpretation is valid.
 


Given that Sting is effective against Shelob, I'm going to say it's probably a Bane weapon of some kind...
The elven weapons, many, if not most of which were forged by the dwarven smiths of old, were very effective against everything, but especially creatures of darkness like orcs, wraiths, evil spawn of Ungoliant, etc.
 


Ah, so Sting is an old school Holy weapon, then.
That's closer, but still not a direct match-up. And actually it's an elven blade, not dwarven, so not as good. Still powerful, though, being made by an ancient Noldo smith.

"Sting was like Glamdring and Orcrist in that "being the work of Elvish smiths in the Elder Days these swords shone with a cold light, if any Orcs were near at hand." But only Sting was definitively described as glowing blue, or glittering with blue flame at its edges.

As fitting of a blade of Gondolin, Sting could easily cut the webs of Ungoliant's offspring such as Shelob and the spiders of Mirkwood."
 

Remove ads

Remove ads

Top