• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RPG Print News – Two Little Mice, Arc Dream Publishing, and More

New miniature based encounters (demon prince and duergar) and ideas and tables for mutating beholders have arrived for Dungeons & Dragons 2024 Edition. There is also an OSR adventure set in a magically changing fey garden. Delta Green gets a hardcover of four connected adventures that pair well with the adventures in God's Teeth. A new RPG is out for supernatural plague carriers in 14th century Europe and it has a supplement as well. WHPA-TV13 Weird Heroes of Public Access gets a new adventure set in the haunted town of Fairhaven. Finally, Dungeon Crawl Classics RPG has a core rulebook with another new cover, this one by Erol Otis.

Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.

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God's Hunt by Arc Dream Publishing
  • SYSTEM: Delta Green: The Role-Playing Game
  • PRODUCT TYPE: hardcover adventure collection
  • RETAIL PRICE: $49.99
  • DESCRIPTION: A great follow up to the adventures in God's Teeth. A great follow up to the adventures in God's Teeth. Four adventures collected together. In God’s Eye, the PCs investigate gruesome, ritualistic killings in Reno that are related to a company with a large role in the growth of government surveillance in America. A company that Delta Green finds worth wants protected. Bizarre deaths in Denver in the wild, early years of Colorado pot legalization attract the attention of the PCs in God’s Breath. The PCs needs to stop the killings. In God’s Law, a serial killer strikes Los Angeles with a supernatural modus operandi. But the PCs on the hunt face a different threat: a deputy gang in the Los Angeles Sheriff's Department. A new app presents a personally optimized reality in God’s Light. When conflicting realities clash, the damage is so dire the PCs race to stop the next catastrophe.
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Epic Encounters: Circle of the Demon Prince | Epic Encounters: Bridge of the Duergar Cult by Steamforged Games
  • SYSTEM: Dungeons & Dragons 2024 Edition
  • PRODUCT TYPE: box sets with miniature(s)
  • RETAIL PRICE: $49.99/$59.99
  • DESCRIPTION: What’s in the box?! Each box includes a double-sided battle map and an encounter book featuring the included miniature(s) and battle map. Each encounter can be run as a standalone adventure or combined for a hellish extended adventure. Of course, if you have the demon prince chase the PCs onto the bridge, it is very possible their wizard won’t make it out alive. Circle of the Demon Prince also includes a demon miniature on a 100mm base along with needed tokens. The depths of a demon’s depravity are their very purpose, and their lust for destruction is so infamous, entire civilizations unite to defeat them. And now, the PCs are going to fight one. Below the earth exist endless tunnels, passages, and catacombs; an illimitable expanse of subterranean world along with a Bridge of the Duergar Cult. They hold only two things dear: power and destruction. Also includes 17 miniatures.
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Memento Mori - Corebook | Memento Mori - Codex Gigas by Two Little Mice
  • SYSTEM: unique d6 dice pool: Memento Mori - Quickstart Guide pdf
  • PRODUCT TYPE: hardcovers
  • RETAIL PRICE: $55/$45
  • DESCRIPTION: This one sounds intriguing. PCs play a group of Drifters. Drifters are people sick with the plague who, despite their condition and the terrible reality of 14th century Europe, are determined to fulfill their Dream. The sickness plaguing them opens the doors to a new and dark world, full of power, suffering, horror, and opportunities beyond imagination. The Memento Mori - Corebook contains rules, the setting, and a short introductory adventure complete with four Drifters ready to play. A canvas-style hardcover with gold lettering and a ribbon bookmark. Memento Mori - Codex Gigas is an expansion with additional setting details, creatures, plants, and minerals. Supernatural myths, descriptions, treasures, and ingredients can lead the group of PC Drifters beyond the boundaries of the known world.
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The Many Eyes of the Tyrant by Philip Reed Games
  • SYSTEM: Dungeons & Dragons 2024 Edition
  • PRODUCT TYPE: collection: double-sided accordion brochure, double-sided postcard, and a double-sided z-fold brochure
  • RETAIL PRICE: $15
  • DESCRIPTION: The eye tyrant is an aberration consisting of a fleshy mass of grotesque stalks, too many eyes, and often a gaping maw. Here are several new options to mutate the infamous eye monster. From special characteristics to color, a variety of tables are found within. Author not responsible if you create an eye tyrant that wipes out your entire party of adventurers.
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Visitors to Fairhaven by Exalted Funeral
  • SYSTEM: WHPA-TV13 Weird Heroes of Public Access
  • PRODUCT TYPE: light unique d6 dice pool
  • RETAIL PRICE: $10
  • DESCRIPTION: The PCs are show hosts with niche powers working for the mysterious station manager of WHPA-TV13, Fairhaven's public access television station. In this adventure, Eric Garcia, star of a popular TV series., is visiting Fairhaven. Fairhaven is a weird and harrowing town filled with drugs, murder, possession, prophetic comic books, and cultists. Also includes: d66 visitors to Fairhaven, d66 weird places, and d66 strange complications. Actually, sounds a bit like the town I grew up in….
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The Gardens of Ynn by SoulMuppet Publishing
  • SYSTEM: OSR
  • PRODUCT TYPE: clothbound hardcover adventure
  • RETAIL PRICE: $40
  • DESCRIPTION: A remastered version of Emmy Allen’s 2018 adventure with new art and layout. The adventure is a zero-prep exploration of a fey-cursed garden. In this point-crawl, each expedition randomly generates a new route as it explores an ever-shifting extradimensional garden, resulting in different vistas with every visit. Every location is full of whimsy, spooky delight, and surreal perils, so that any adventure generated is tightly themed.
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Dungeon Crawl Classics RPG - Core Rulebook (Erol Otis Cover) by Goodman Games
  • SYSTEM: d20 fantasy
  • PRODUCT TYPE: hardcover core rulebook
  • RETAIL PRICE: $69.99
  • DESCRIPTION: A new printing with cover art by Erol Otis. That fantasy RPG with even more weird dice, plenty of tables, and amazing art. Plus dozens of adventures to choose from in print.
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Charles Dunwoody

Charles Dunwoody


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Do you have any examples of things you really like from the Stygian Library? I'm interested in hearing more.
It starts off in what appears to be a whimsical place inspired by Discworld -- when a collection of books grows sufficiently large, it eventually bends reality and connects to, essentially, the Plane of Books, the Stygian Library.

But as one goes deeper -- with random generation of various elements weighted by how far one goes into the plane -- it becomes progressively less cute. You get otherworldly figures that might have once been human librarians that eternally tend the library and pursue mysterious (faction-based?) aims. You get mind flayers (with the names filed off) that feed off of thoughts and narratives. You start to encounter pieces of a massive machine, possibly a magical computer, that's trying to answer a question or solve a problem that all of reality probably doesn't want resolved.

And the deeper you go, the harder it'll be to get back out. What started out as wanting to find a copy of Shakespeare's "Love's Labour's Won" -- and it's in the library, somewhere -- becomes an attempt to claw your way back to reality, preferably your reality, without having your mind wiped or worse.

It's not as upfront about being horror as Gardens of Ynn is -- think David Cronenberg's Alice in Wonderland -- but it gets there. And by virtue of being a big library in a game where big libraries are a thing that players will reliably have their characters seek out, it's incredibly useful to have on hand, because eventually, they will willingly venture there, even if they didn't realize that was what was happening to them when they found that mysterious door back in the dusty stacks in the university library.
 

It starts off in what appears to be a whimsical place inspired by Discworld -- when a collection of books grows sufficiently large, it eventually bends reality and connects to, essentially, the Plane of Books, the Stygian Library.

But as one goes deeper -- with random generation of various elements weighted by how far one goes into the plane -- it becomes progressively less cute. You get otherworldly figures that might have once been human librarians that eternally tend the library and pursue mysterious (faction-based?) aims. You get mind flayers (with the names filed off) that feed off of thoughts and narratives. You start to encounter pieces of a massive machine, possibly a magical computer, that's trying to answer a question or solve a problem that all of reality probably doesn't want resolved.

And the deeper you go, the harder it'll be to get back out. What started out as wanting to find a copy of Shakespeare's "Love's Labour's Won" -- and it's in the library, somewhere -- becomes an attempt to claw your way back to reality, preferably your reality, without having your mind wiped or worse.

It's not as upfront about being horror as Gardens of Ynn is -- think David Cronenberg's Alice in Wonderland -- but it gets there. And by virtue of being a big library in a game where big libraries are a thing that players will reliably have their characters seek out, it's incredibly useful to have on hand, because eventually, they will willingly venture there, even if they didn't realize that was what was happening to them when they found that mysterious door back in the dusty stacks in the university library.

Sounds a lot like The Book that Wouldn't Burn. That's a good thing.
 



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