Run an entire campaign from one book with zero prep!
Use this book to generate entire fantasy tabletop roleplaying campaigns. With no advance planning. With any rules system. For solo or traditional gaming tables.
Simply put:
If you are playing, or plan to play, any sort of fantasy tabletop roleplaying game, this book will help you.
Hardcopy Coming
A print-on-demand version will be available in August 2025. At that time, anyone who owns a PDF copy of this title will receive a discount code for ordering a hardcopy at-cost.
So there's no reason to wait! Grab the PDF now
What is This Thing?
It's over
200 generators, each one linking to others in an accessible, easy-to-use manner. Roll a d12, or a few d12s, and you have your content.
Use on its own. Use it with other
FlexTale books. Use it with your homebrew tools. Use it with other third-party books or lists. Use it with officially-published content.
However you want to use it, the
FlexTale Campaign Generator will help you. Period.
A True Campaign Generator
Not just 200+ lists of things. “100 examples of X” tools aren’t unique.
Some are ultra specific, meaning it’s unlikely you’d ever use the same result more than once.
Others are far too vague, giving time pressed DMs little to latch onto creatively.
The lists in this book aren’t 100 long, but the dozen results for each table are carefully curated to be engaging and easy to use balance in complexity, specificity, and context.
Every result should be usable in every campaign, and adaptable to every context.
Quality over quantity in results is the focus here.
Major Topics
Each of these concepts gets its own section, with a dozen or more generators.
- Quests: 57 generators
- NPCs: 23 generators
- Overland: 36 generators
- Encounters: 27 generators
- Factions: 5 generators
- Magic: 24 generators
- Rewards: 16 generators
- Penalties: 10 generators
- Utility: 8 generators
Designed with Solo in Mind
The
FlexTale Campaign Generator has been designed at every level to fuel exciting, engaging, and surprising solo adventuring. Arguably the biggest challenge for any solo player is how to maintain the element of surprise--how can you be shocked, inspired, or excited about twists and turns that you yourself created?