RPG Sales of 2025

Elven Tower is having a Christmas in July sale on their stock maps! From now until July 13th, over two hundred maps have been marked down to $0.99! Check it out before the sale ends!

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In recognition of it having been released five years ago this month, Oneiromantic Press has marked their OSE-compatible adventure, Ominous Crypt of the Blood Moss, down to just $1.00! That's an 80% discount!

A mad mage | A defiled crypt | A cosmic fungal entity

They say Ursodiol the Mad was the greatest mind to have ever breached the great Cosmic Void; that he looked beyond the myriad stars and the blackest depths of the hells into the swirling magical protoplasmic morass that is the beginning and end of everything. When they found his corpse, so hideously changed was it that it drove those who saw it to madness and despair. Fearful, they entombed him in the crypt of his forbears and sealed it tight. But little did they know that Ursodiol brought back something with him from his cosmic journey. And it is hungry...

Ominous Crypt of the Blood Moss is an old-school style adventure primarily designed for use with Old-School Essentials and other iterations of the Basic/Expert rules for the original fantasy roleplaying game.

A dungeon crawling adventure of cosmic horror for characters of 2nd to 4th level!

"Ominous Crypt of the Blood Moss is a great little adventure. It uses a familiar, enjoyable recipe with a twist on a few of the ingredients, while it is crafted with love and attention." - Antonios S, RPG.net

"There’s a LOT to look at and poke at and clean and examine in each room. That’s good." - Rated "The Best" by Bryce Lynce, tenfootpole.org

"I like that "solving" the adventure has visible consequences for the village outside the dungeon, and the presentation is top notch, making it very easy to run." - Giuseppe Rotondo, axianspice.blogspot.com

"Ominous Crypt of the Blood Moss is easy to prepare and run, and relatively easy to adapt to a Game Master’s own campaign. The set-up of the scenario is a cliché, but Ominous Crypt of the Blood Moss takes that cliché in a challenging and creepy direction, to present an enjoyably weird and cosmic experience on a small scale." - Reviews from R'lyeh

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From now through the morning of July 16th, Zantonny Maps has marked all of their products 50% off! Check it out before the sale ends!

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From now through July 21st, Infinium Game Studios is offering 50% off their newest supplement, the FlexTale Campaign Generator! Click on the link to apply the discount.

Run an entire campaign from one book with zero prep!

Use this book to generate entire fantasy tabletop roleplaying campaigns. With no advance planning. With any rules system. For solo or traditional gaming tables.

Simply put: If you are playing, or plan to play, any sort of fantasy tabletop roleplaying game, this book will help you.

Hardcopy Coming

A print-on-demand version will be available in August 2025. At that time, anyone who owns a PDF copy of this title will receive a discount code for ordering a hardcopy at-cost.

So there's no reason to wait! Grab the PDF now :)

What is This Thing?

It's over 200 generators, each one linking to others in an accessible, easy-to-use manner. Roll a d12, or a few d12s, and you have your content.

Use on its own. Use it with other FlexTale books. Use it with your homebrew tools. Use it with other third-party books or lists. Use it with officially-published content.

However you want to use it, the FlexTale Campaign Generator will help you. Period.

A True Campaign Generator

Not just 200+ lists of things. “100 examples of X” tools aren’t unique.

Some are ultra specific, meaning it’s unlikely you’d ever use the same result more than once.

Others are far too vague, giving time pressed DMs little to latch onto creatively.

The lists in this book aren’t 100 long, but the dozen results for each table are carefully curated to be engaging and easy to use balance in complexity, specificity, and context.

Every result should be usable in every campaign, and adaptable to every context.

Quality over quantity in results is the focus here.

Major Topics

Each of these concepts gets its own section, with a dozen or more generators.
  • Quests: 57 generators
  • NPCs: 23 generators
  • Overland: 36 generators
  • Encounters: 27 generators
  • Factions: 5 generators
  • Magic: 24 generators
  • Rewards: 16 generators
  • Penalties: 10 generators
  • Utility: 8 generators
Designed with Solo in Mind

The FlexTale Campaign Generator has been designed at every level to fuel exciting, engaging, and surprising solo adventuring. Arguably the biggest challenge for any solo player is how to maintain the element of surprise--how can you be shocked, inspired, or excited about twists and turns that you yourself created?

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As part of the Christmas in July Sale, Cubicle 7 has marked Vault 5e: Uncharted Journeys 75% off!

“It’s not the destination, it’s the journey.”

From the award-winning team that brought you Doctors and Daleks, Adventures in Middle-earth, and Victoriana 5e comes Uncharted Journeys for 5e! Uncharted Journeys brings detailed travel rules to the 5th edition of the world’s most popular roleplaying game and provides in-depth yet simple rules for creating memorable and compelling journeys. Make travel a fun and rewarding part of your 5e game!

Undertake perilous journeys as your intrepid party blazes new trails across strange and uncharted lands. Strike out across unforgiving tundra and forge your path through deadly jungles as you battle to reach your destination. Experience travel in 5e as never before with thousands of possible encounters. Meet strange and unforgettable characters along the road, and uncover lost and forgotten ruins. Expand your 5e experience with new character abilities.

Your journey starts here!

Uncharted Journeys provides a wealth of information, rules, and encounters to make travel a key part of your 5e adventures. The book includes
  • Easy to understand rules for journeys and exploration: Set the Route to your destination and determine how long (and how dangerous) the journey will be; Prepare by gathering supplies, securing mounts, and resting before the long road ahead; and finally, Make the Journey and experience strange and unique encounters along the way, and be forever changed by your experiences.
  • Rules for four key Roles required for a successful journey: the Outrider, the Quartermaster, the Sentry, and the Leader. Each Role has a unique ability that can be the difference between success and failure on the treacherous paths you travel.
  • Advice on which Classes are best suited to which Roles, as well as new rules for resting and recovering Class abilities while on a long journey.
  • New ways to create unique and interesting travellers you meet on the road: Where and when do you meet them? Are they friend or foe? Where are they going? Why are they travelling? What do they want?
  • Rules for creating countless ancient ruins that your party can discover: who built them, how old are they, and who lurks there now? Is it an archive containing forgotten elven lore, or was it created by an ancient civilisation for some sinister purpose?
  • Almost 2,000 Journey Encounters across 16 different regions, including huge cities teeming with people, thick jungle overrun by beasts, haunted lands ruled by a malicious Vampire Lord, and scorched hellscapes ruled by demons and monstrosities.
  • A custom character sheet and Journey Chronicle to record all your adventures!

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