Campbell
Relaxed Intensity
Oh the irony.
Mind unpacking this? I am trying to come at this conversation in good faith. I do not think I deserve that snark.
Oh the irony.
Seemed an easier and more effective way to communicate that there's a handful of posters who do that more than any other and you tend to like their posts and often your viewpoints and theirs align. Thus, it was ironic that such a comment came from you. I pretty much agree with your assessment 100%, but it's one that I think is being directed toward the wrong people.Mind unpacking this? I am trying to come at this conversation in good faith. I do not think I deserve that snark.
I directly experienced this effect in graduate school giving lectures and from my time at a museum playing docent. Sometimes I'd be asked questions I didn't know the answer to and I'd do a little research so I could answer the next person who asked it. But even if I knew the answer, often times being asked to talk about it would help me think about it in a different way.He also observed that one of the best ways to learn a subject it to kind of know it, and then to teach it. Having to restate it so that someone else will understand forces you to process it more deeply and completely.
In the soft, well, I've never pretended history was a science, but nobody taught me how to teach either. "You know the subject. Just jump in there and tell them about it."In the hard sciences, nobody teaches you how to teach. If you are a Teaching Assistant, they just toss you into the deep end of the pool. The first lecture class they gave me, they just handed me the text and said, "You've taken this course, so you know what's in the curriculum. Teach it." Feynman was a great support during that experience.
I know how you feel. I'd still be working at the museum if I could have made a decent living.I'd still be teaching now, if academia paid anywhere near what I make in my current job.
I don't deny critical role positively impacts 5e's popularity - but it seems to me that critical role first chose 5e because of 5e's popularity (maybe I'm wrong).Critical Role??
It feels to me like you have the argument backwards. I don't suggest you 'care' about D&D because it's popular. I suggest the fact that it's popular means there's some underlying quality about it that made it popular. Knowing and understanding that quality is what I suggest you should care about. It may even be something compatible with the games you prefer. But shrugging off whatever that quality is as 'branding success' just comes across as dismissive of the game and the qualities it does bring to the table. I mean do you really think if your preferred games had better branding that they would be as popular as 5e? That's the fundamental disconnect I have with that position.What does "doing it right" mean? That's just a tautology for it's popular. And why is it important to understand why it's popular?
I mean, if I'm buying a bike maybe popularity is relevant - it can be a marker of quality for price. (Of course, it can also be a marker of branding success.)
If I'm buying clothes than I get why popularity is important, because (except during lockdowns) clothes are a social thing, and fitting in with what's normal or popular is part of that sociality.
But if I'm buying myself a CD, why is it relevant whether or not the performer or genre is popular? Isn't what's relevant whether or not I like it, or think it's worth learning to like it?
If you think 5e D&D has cleverly solved a particular technical problem in RPGing, then tell me about that. But the cleverness of the solution is not going to be shown or explained just by pointing out its popularity.
So here is what I said in my post: if I'm buying a bike maybe popularity is relevant - it can be a marker of quality for price. (Of course, it can also be a marker of branding success.)shrugging off whatever that quality is as 'branding success' just comes across as dismissive of the game and the qualities it does bring to the table.
Some people asserted that the only reason 4e D&D sold in anything like the volume it did was because it was branded D&D. I'm sure that's true. If Burning Wheel was branded D&D it would sell better than it does. If 5e D&D was branded (say) T&T I don't think it would sell in the volume it does.I mean do you really think if your preferred games had better branding that they would be as popular as 5e? That's the fundamental disconnect I have with that position.
Do you mean 5e D&D in particular? Is 5e different in this respect from AD&D? Most of the debates and discussions I see about playstyle clashes and compatibility in the 5e context (eg optimisers/powergamers/min-maxers vs character-explorers vs instigators vs follow-the-storyliners) all seem pretty similar to the same sorts of debates and discussions that were going on in the early-to-mid 90s.I do think D&D has solved at least 1 important problem - encouraging and allowing people to play together that share fundamentally different focuses and playstyles (obviously not all of them though).
Well obviously the answer for 4e D&D is yes, given that a significant subset of groups who do this with 5e also did it with 4e.I'm curious, in some of the games you play can a player focused on optimization and mini-wargame-like tactics, a player wanting a relaxing beer and pretzels style game, a player that's focused on exploration and a player focused on play acting out and developing their character through play all sit at the same table and enjoy playing the same game together?
Again, it's not about “high culture, low culture”. What I'm saying is, outside of the world of TTRPGs, it's unlikely that someone self-identifies as a fan of something doesn't have even cursory knowledge of other things.So I don't know that the divide is worth going over again- but if a person self-identifies as a fan of something, then why not? I mean, who am I to judge? I thought this was the whole "high culture, low culture" thing we try to avoid.
Of course there are people who like D&D for what D&D is. I don't deny their existence. Hell, I'm one of them.But I truly think that there are people (not the people currently talking, who are all smart, wise, and drink excellent Scotch I am sure) who can't seem to understand that there might be aspects of D&D and 5e that are incredibly appealing and that the games are massively popular not in spite of their design, but because of the design. The whole, "It's not a bug, it's a feature."
This feels a bit like an earlier comment (maybe either @gorice or @Grendel_Khan) that talked about the veiled issue of how one is only permitted to talk about D&D or 5e in terms that showers praise on it while exclaiming it better than the rest. IMHO, it seems that anyone who needs their 800 pound market gorilla praised in that fashion - no matter what market or product we are talking about - has no genuine intention of engaging in TTRPG criticism or theory, but, rather, are fishing for reassurance for a fragile ego that their gamer identity is the best, usually on an ad populum basis.Sometimes! I've played a lot of different games, and I don't regret anything. NOTHING!
But I truly think that there are people (not the people currently talking, who are all smart, wise, and drink excellent Scotch I am sure) who can't seem to understand that there might be aspects of D&D and 5e that are incredibly appealing and that the games are massively popular not in spite of their design, but because of the design. The whole, "It's not a bug, it's a feature."
...and it seems bizarre to me that there is little effort spent on the elephant in the room; trying to come to grips with what lessons might be learned about why a particular game is so popular- is it truly just path dependency? Or are there additional reasons. That seems like a salient discussion. And it might also shed light on why D&D could never embrace some of the innovations we see in indie games.
Maybe.
IMHO, it seems that anyone who needs their 800 pound market gorilla praised in that fashion - no matter what we market or product we are talking about - has no genuine intention of engaging in TTRPG criticism or theory, but, rather, are fishing for reassurance for a fragile ego that their gamer identity is the best because ad populum.
I understand that Coca-Cola is a market leader in drinks and I understand why it is popular, but that doesn't mean that I will or should recommend it for everyone or in all occasions. For example, I probably won't recommend it to someone before they run a marathon.
Or likewise: 'MERICA! (Truck yeah!) The USA is the greatest country ever. Praise be the Flag of Flags. America can do no wrong. America is mother. America is father. American exceptionalism is the most exceptional! And so on. But it never ceases to amaze me how many Americans I have encountered either here or elsewhere who have little to no grasp (almost to the point of being offended) of the idea that other fully functioning non-American democracies aren't designed just like America is. The idea, for example, that the citizens of other countries have greater liberties or freedoms in some aspects than Americans is so anethema to American thinking and self-identity. It is so offensive to some Americans that America is not the best at everything. How could this be possible? They are the land of the free. They personally invented democracy in 1776. They have a Constitution with a Bill of Rights. How could other citizens possibly have more freedoms in not-America? (It's okay, I can say all of this as an American citizen, with special cred as a Southerner from Appalachia with both sides of my family living in America for 250+ years.)