To see if
@Aldarc has a point.
Instead of “Force” we have decided to use the term “Rainbows” instead. Likewise “railroading” will be renamed to “vacationing.”
I think that a thread about language used to discribe how we play, use, critique rpgs has often been reduced to discussing individual style issues such as the use of
rainbows and
vacationing and their effects on players
fun says a lot about the underlying vagueness of how to discribe what these TTRPGs that we enjoy actually are, mean, and how should be used that fuels and feeds the ever more
fluffy series of big
hugs and
jovial banter that this or related threads descend into. Whether it's the definition of
vacationing or whether the use of
childrens entertainment to hide the
rainbows from players can impact a player's
fun if the players are unaware of the
rainbows in the first place. Nevermind, if someone suggests something like using
pretty unicorns in a game which is going to get some members of the community so
fluffy they are likely to suggest the commenter is lined up against the wall and
told they are pretty.
In fact j
ovial banter leading to genuine
fluffyness is to be the expected outcome where so much lies undefined. Which I believe was one of the points of the OP. And tolerance, understanding and listening to create a truely shared method of descibing our experiences are the only solutions.
Except for those people with the
pretty unicorns. Screw those guys!