loverdrive
Prophet of the profane (She/Her)
While interesting, I don't think this relates to anything I have said. I'll go on a tangent about sacred cows a bit later, though.A thing can be "high quality," and have "broad appeal," and still be forced to make compromises- in fact, I'd argue that making those compromises is part of what drives the broad appeal.
Because 5e is not, and cannot be, a niche product, it has to make compromises. To use one example that I think most people can agree with is the inclusion of legacy components and lore.
5e includes legacy components. It has to use "parts" (rules, lore) from older editions. If the game designers were designing 5e from scratch, if they were making some "white room" best game ever using only the "best practice" design that has been learned over nearly 50 years, I'm guessing some of that legacy would be ditched. Which ones- the six ability scores? The weird mishmash of classes? The half-orc? Who knows? One person's sacred cow is another person's hamburger. We've already seen alignment marginalized over time- but also the difficulty in removing it completely; I don't think it would have been possible with 5e's release.
The point of this is that part of the broad appeal of the game, part of the "popularity" is that it retains some continuity- that it continues to have those compromises. There is something for everyone, or for most people. There is both some modern design, and some continuity with the past.
You can use this with many aspects of the game. It's an incredibly tough thing to design for broad appeal. It's easy to design something when you're only designing for a small group, and don't have to worry about large sales, or broad popularity.
I'm reminded of the McDonald's example I heard of some time ago- the executive chef had some serious training and chops in terms of haute cuisine- top of class from CIA, and so on. But the reason why developing new products is so difficult isn't because they can't make all sorts of tasty things in their test kitchen; it's because the sheer scale that is required means that basic logistics and sourcing is the primary challenge for new menu items- not to mention that any dish has to be either be made with pre-exiting equipment or requires a serious investment, plus anything has to be easily made by that workforce. In short, it's a look at what types of design choices have to be made in different contexts.
Returning to what @Malmuria said:
"The context that D&D 5E gives" isn't about sacred cows.There was a thread about social mechanics a while back, and I said I was ambivalent about them (I think I made an offhand reference to FKR and then @Snarf Zagyg kept making new threads and now here we are). And the more I think about it, I think the way that 5e handles it (i.e., by not handling, whether by design or not (probably not)) is actually fine, and is actually a feature, not a bug. It provides a context (fantasy archetypes and strong characterization) and then steps out of the way, and I think people like this. That is, we can look at people describing play experiences that don't utilize the 5e rules and ask if there is a better system for them, and maybe there is! Maybe they just don't know enough about other games. On the other hand, there's maybe something about the 'provide context, then get out of the way' approach of 5e that is actually a preference for groups.
Let's imagine. There's a group of friends, who don't care for tactical combat or resource management or whatnot. They care about social interactions and solving riddles. They also don't like fleshed out social mechanics for whatever reason, maybe it breaks their immersion and forces them to treat the process as a game, or maybe they think that no ruleset can capture the complex nature of social interactions (though, while I wasn't ever in a combat, I was actually trained for combat unlike pretty much all other conscripts, and I don't think there's a ruleset that can capture the combat either, but I digress), or whatever.
Let's imagine. That group of friends really ####ing cares for D&D. They know, and they give more than two tugs of a dead dog's cock, about the difference between a fighter and a barbarian, or a cleric and a paladin, or a wizard and a sorcerer. They already know D&D stuff. Using 5E doesn't really give them any advantage over playing a slovesochka.
Let's imagine. That group of friends doesn't care for D&D. They don't know, and don't give two tugs of a dead dog's cock, about the difference between a fighter and a barbarian, or a kenku or aarakocra. They don't care for D&D stuff. Using 5E doesn't really give them any advantage over playing a slovesochka.
The benefits of using a ruleset doesn't justif the costs of maintaining it. I can behind that. I'm playing in a World of Darkness campaign, where we chose to just throw the rulebook out of the window and play freeform, because it doesn't make any sense to use a thick book that doesn't enhance the experience in any way.
On sacred cows. I hate sacred cows.
Not just "I don't like'em very much", but "oh my ugliest fattest cannibal gods, I hate sacred cows with white-hot hatred, whiter than Hank Hill and hotter than George Clooney, unless they are in a form of a burger with a pineapple slice and jalapeños".
Sacred cows are just stupid. The thing either works, or it doesn't. I don't give a single flying ####, whether it worked in the different time and different context.
For an absolutely egregious example, there's Bethesda's Fallout. They have caps, the Brotherhood of Steel, the Enclave, the supermutants, the deathclaws and the radscorpions for no goddamn reason other than "oh, it's a FO game, so of course we have to have these things that will make a Fallout-theme park complete!". None of these make any sense in FO3 or FO4 or FO76 that I haven't played. It's just stupid. Caps, at least, doesn't even make sense in New Vegas, and I'm in love with New Vegas.
OK, Fallout rant out of the way, somewhat serious talk. How serious an alcoholic can really be? Doesn't matter.
Conservativism always drives me nuts. I'm all for keeping things worth having, but as soon as they outlive their usefulness, we must get rid of em. It doesn't make any sense to keep both the modifies and the scores, or alignment if it doesn't do anything, or races if there's no use for them.
I'm so happy I'm aint a D&D head designer. Half of the community would want to burn me on a stake and then do unspeakable things to my charred corpse.
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