RPG Evolution: RPGs Have a Health Problem

As the game industry ages, our iconic game designers are aging with it. Increasingly, they are turning to crowdfunding campaigns to fund their medical costs. Although gaming hasn't always been a lucrative field for designers, it's clear that even our most experienced designers aren't making enough to manage a medical crisis. Can we do anything about it?

gofundme.jpg

The Scope of the Problem

For some designers, yearly deductibles have crept up to the $10,000 range; with game designers often working as freelancers without insurance, costs are even higher. Incidental expenses, like wound care supplies, specialized diets, and transportation all add to these costs. To address these expenses, GoFundMe (and it is usually GoFundMe, which accounts for 1 in 3 crowdfunding campaigns for medical costs) has become the crowdfunding platform of choice, with over 250,000 medical campaigns raising over $650 million each year.

Is it possible to make a living working on games? We have some notable data points.

It's Not for Everyone

Fred Hicks shares his perspective:
Through a combination of: Running Evil Hat (I made $0/month for several years; then we got a little success, enough to justify $450/month for a while; I’ve gotten to increase that since, but I am pretty sure I’m still not quite rating McDonald’s wages, and unless Evil Hat can improve its product output over the next few years, I’m not sure the increase can be sustained; behold part of my motive to grow the company! I should note I don’t charge the company anything else for any writing, development, or layout work I do beyond this monthly draw.) Running Jim Butcher’s online presence (the site has amazon referrals, other referral programs, the occasional ad revenue, cafe press gear, all of which funnels to me to pay the website costs and then pay myself the remainder for doing the work of creating & running all that over the past ten-plus years) Freelance layout work (which is bursty, unpredictable, and can sometimes wind up with late or very late or never-happened payment if you’re not careful)… I am just in the last year or two finally at the point where I’m making about what I made when I started in the internet industry back in 1996. Only without any benefits (save those that I get as a spouse), which is a lot like saying that I am making 30+% less than what I was making in 1996.
Louis Porter Jr. responded to Fred's post:
But there is another side to this. The side of what is "making a living"? I live is South Florida where I own a house, two cars, have a wife, one year old son and mother-in-law all living in the same house. My wife and I do well financially (She's a therapist and I am a graphic design / web designer) and LPJ Design gives me extra money to do a few fun things. But can I live off of it? No. But do I work it like a 40 hours a week job where I get full medical, weekly paycheck, 401k retirement planning, free use of internet, copier fax machine and roughly four and a half weeks off and 2 weeks of sick time? No. But I do know if I worked the LPJ Design business as well and hard as I work my "real" job the out come would be different.
Louis mentions the 1,000 fans theory, and given the success of crowdfunding in role-playing games it seems there's some merit.

The 1,000 Fans Theory

The 1,000 Fans Theory espouses the belief that creators don't need to have a large number of fans, they just need a highly-engaged base that will support them:
Here’s how the math works. You need to meet two criteria. First, you have to create enough each year that you can earn, on average, $100 profit from each true fan. That is easier to do in some arts and businesses than others, but it is a good creative challenge in every area because it is always easier and better to give your existing customers more, than it is to find new fans. Second, you must have a direct relationship with your fans. That is, they must pay you directly. You get to keep all of their support, unlike the small percent of their fees you might get from a music label, publisher, studio, retailer, or other intermediate.
If each fan provided $100 per year, that would amount to a $100,000 year income. It's worth noting that a percentage of this number also covers things like insurance and medical bills. The total number of fans can be adjusted up or down according to the individual's needs and goals -- those creatives who live in areas where they can get by on $50,000 need only 500 fans, while those who have fans with less disposable income may need double that amount. Where do RPG fans fit in this model?

There are two constraints that working against game developers hoping to make a living using this model. For one, tabletop RPG fans are not nearly as large a market as video games or other creative outlets. For another, gamers are accustomed to lower price points than other entertainment, including the aforementioned video games.

As the market continues to expand, we're seeing movement on both of these factors that may give future designers hope. The market is growing -- Hasbro CEO Brian Goldner told Mad Money that "people are more into Dungeons & Dragons today than ever before. In fact it's enjoying its best year ever, it's been the last couple of years where it's grown. People are reengaged with that brand because it's a face-to-face game, it's immersive, and it's a game that people really enjoy playing with one another. We have more new users coming on board -- double digit, new user growth."

Along with that growth is a fan base willing to spend more, as Andrew addressed in his article, "How Expensive is Too Expensive?" This in turn means creatives can get paid more. Russ has written an excellent reference piece on EN World that every writer should read. It's worth noting that when it comes to paying fairly, Russ is a leader in the industry -- and I speak from personal experience working for him.

A third factor to consider is that the barrier to entry into role-playing games has dropped considerably. Thanks to digital platforms like DriveThruRPG and the DMs Guild, creators can make and sell games at very little cost. By keeping their expenses as low as possible, game designers can net more profit from their games. There are also more platforms to allow fans to directly contribute to creators, like Patreon.

Adding this all up, the 1,000 fan theory seems more achievable for game designers than ever before. But until the market expands enough to support more creatives in the field, economic conditions will continue to push everyone in the tabletop RPG field to test the 1,000 fan theory in the worst way...when they have a medical crisis.
 
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Michael Tresca

Michael Tresca

Pretty old, I can't find it now, but it may have been from the 1960s(?). I was also a bit tired, and a tad in need of caffeine, when I wrote my original post. I pretty much agree with you in terms of the benefits of socialized healthcare.
You were using figures from the 1960s to try to claim current stats. What the colossal F. Are you frigging serious. This is beyond tiredness and lack of caffeine.

I am glad we agree on socialized healthcare.
 

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generic

On that metempsychosis tweak
You were using figures from the 1960s to try to claim current stats. What the colossal F. Are you frigging serious. This is beyond lack of caffeine.

I am glad we agree on socialized healthcare.
Well, you're certainly being "the colossal rude". And, my original post said that it was $350 after deductions. I do agree with you, and I apologize for not checking the date of my study. As I said, my scientific expertise isn't in economics or healthcare.
 

Well, you're certainly being "the colossal rude". And, my original post said that it was $350 after deductions. I do agree with you, and I apologize for not checking the date of my study. As I said, my scientific expertise isn't in economics or healthcare.
I am sure your "Yes. People. Receive. The. Same. Quality. Of. Care. Regardless of income, in the U.S." was the height of civility.
Regardless of what your scientific expertise is you tried to claim that healthcare costs are low in the States. When they are demonstrably not.
You knowingly used a study from the 1960s to form a basis for current figures. And tried to also claim that not many people become bankrupt due to healthcare costs.

This does not require scientific expertise. This is not just a symptom of tiredness and lack of caffeine.
 

generic

On that metempsychosis tweak
I am sure your "Yes. People. Receive. The. Same. Quality. Of. Care. Regardless of income, in the U.S." was the height of civility.
Regardless of what your scientific expertise is you tried to claim that healthcare costs are low in the States. When they are demonstrably not.
You knowingly used a study from the 1960s to form a basis for current figures. And tried to also claim that not many people become bankrupt due to healthcare costs.

This does not require scientific expertise. This is not just a symptom of tiredness and lack of caffeine.
I used the study accidentally, actually. And yes, I did dare to make claims based on my opinions, combined with what I expected to be true. Good day, sir.
 


Sacrosanct

Legend
They apologized for using bad data and admitted they were incorrect. Which almost never happens on the internet. So give benefit of doubt and move on. Don’t continue to lampoon the person. Poor form.
 

Dire Bare

Legend
When it is something that wrecks people's lives downplaying it and trying to justify the status quo based on figures frankly pisses me off.

Dude. You and I might agree on the benefits of universal healthcare. But you are being unnecessarily and "colossally" rude. In the immortal words of Elsa, "Let it go!"
 



Michael O'Brien

Hero
Publisher
Yeah. And he said it was the health care system in Australia that allowed him to go all in to the RPG business. It's called a counter example.

Yes, if we lived in the US I may not have been able to take the risk.

Yeah, thanks Australia!

Seriously, your guys' work to bring Chaosium back to where it should be from the shambling corpse of most of the Krank era is most appreciated!

Thanks. It's been a wild ride for us, these past several years, pulling Chaosium back from the brink - but (mostly) a lot of fun and with a lot of goodwill from the wider RPG community. It was very sad that our company founder Greg Stafford died last year, but he was part of the efforts to get Chaosium back on better a footing, and he lived to see that happen, including a seeing a new edition of RuneQuest and also Pendragon returning to Chaosium. It's the anniversary of Greg's passing tomorrow in fact.
 

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