RPGui - Free Online Tabletop Project

TogaMario said:
As for removing the checkbox for broadcasting, should that option only be for the DM (who is the only person you should be able to conceal his rolls)?

To me, it does not matter either way. As DM, I could always just ignore players rolls that aren't sent to me.
 

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K, I'll have all players broadcast then. There wouldn't be any need for them to just roll to themselves or send other players rolls.

Also, I'm in the process of updating the output so that it produces HTML code ... and that means, I can do a lot more with it :D Yay.
 
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One feature that would work in concert with the online Character sheet might be shortcuts that allow the client/player to roll say a skill roll without having to add or subtract static things like rank or weight modifiers.. it might be a little too intense for a thin client but imagine a player being told simply - "Okay Joe make a Diplomacy check for me" and have the user just type Diplomacy.. or even take it a step further and link it to a button on the character sheet interface...

Then it could send the output to the GM host and clients..

Does this description sound interesting? I'm thinking of how long it often takes with inexperienced or distracted players when they accidentally fudge rolls because of human error in addition, etc.
 

Great idea :D I'll try to fit that into the character sheet portion, as it's something I want done well and with ease to the user. I may end up having a file that DMs can fudge with that has algorithm assignments in it so that they can change them, add their own, etc with the character sheets.
 

Replace all existing files. Windows-only.
RPGui Updated

Updated both applications to support HTML/CSS/Javascript commands. The chat system now work off of an HTML parser, so all chat is saved as an HTML file called "ChatLog.html" or "ChatLog2.html" depending on which program you're using. I.E. is required for functionality, and it would if anyone who uses IE frequently could test it out for me.

Added basic die rolls to the right of the custom die buttom. All of these are broadcast (if you're the DM)

Simplified the option in Die Roller to just []broadcast? for the DM, as all multi-die rolls are separated, and only displayed if you run the cursor over the roll in the chat area.

All player die rolls are now broadcast.

Changed the color scheme of certain items, like system messages and personality system format.

It supports html commands while working in personality changer and in the chat area, so you can format the text any way you want (I use <span style="etcetc">thetext</span> often in it)

Fixed a major problem in program workflow that stopped the network from responding while the DM was in other windows.

Fixed the text flow to automatically scroll down (will add the option to disable this if you've scrolled up any, and re-enable when you've scrolled all the way down ... it's annoying trying to look something up a few inches up and constantly fighting the down-force)

- Also fixed a bug that sometimes didn't allow the window to scroll down.

Let me know what you think, thanks!
-Tyler
 
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TogaMario said:
Fixed the text flow to automatically scroll down (will add the option to disable this if you've scrolled up any, and re-enable when you've scrolled all the way down ... it's annoying trying to look something up a few inches up and constantly fighting the down-force)


Nice touch!
 

Thanks :D

I'm almost done with the description system, which is pretty similar to the personality system. Just allows you to save/load and send description narratives. For example, "This room of the lower catacomb smells of remains long discarded by it's monstrous inhabitants. Several long tables line the right side of the room, stained with all manner of once living materials." would display in formatted text instead of showing the DM tag up front.

Working on a program that lets you pre-create these before game, and also editing them in-game.

Also had an idea for adding a dynamic battlemap, where the DM can choose on the fly how many squares high and wide the map is. This makes a blank map with the squares drawn on it, and generic (or custom) markers to be placed free-style around it. The DM would be able to mark on the map to denote special objects or features, and he'd also be able to add creature markers. Maybe a save/load feature for the drawn parts would also be a good addition.
 
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Looks like you're on your way to make a virtual tabletop program, then. That would make 31 such apps, to my knowledge.
 

Phew! 31?! How many are free?

[Host App]
Added Description System. Formats text for a descriptive narrative. Save/Load support should be good. Suggestions on exactly how the descriptions should be formatted are welcome. Currently they're italic blue text.

Fixed a problem with both applications ignoring the close "X" button.
 
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TogaMario said:
Phew! 31?! How many are free?
Around 20 of them are free, but many are still in development, and others are abandoned projects. You can see a list of them all here (scroll about halfway down the page).
 

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