RPGui - Free Online Tabletop Project

May I suggest that the ability to toggle the map between "Full Screen" and "Windowed" be implemented? Then your program could be used with a projector pointing down to a table top.
 

log in or register to remove this ad

The BMP format is the first format supported for tokens, PNGs are on the to-do and although they support alpha natively, as does TGA, the program I'm using doing not recognize that 32-bit layer :\ So I have to go in and add support for it through a dll. I'll happen though :D

Windowed / Fullscreen - Workging on it now. Thanks!
 

New feature added to RPGui v1.0.1

- TGA Tokens with alpha layer support.
- Added a Token.psd file in RPGui's main folder for people to use to create their own tokens (contains alpha layer specific to the round-token shape).

Suggestions for other token template file formats are welcome so they can be added with the program too.

RPGui v1.0.1 Download

Possible feature to be added in the next version
-Token categories (scenary, pc, npc and creature)
-DM can lock tokens as he places them to make sure he doesn't accidentally select them (beneficial mostly for scenary tokens that won't be moved again after the map is saved)
-DM can unlock all locked tokens (since locked tokens can't be selected to unlock individually)
-Donators ($2.00 or more dollars) will receive the first round of furniture tokens that come with this release (and all released tokens after the date of donation).

P.S. What's a man gotta do to make the front-page of ENWorld? Lol. J/k
 
Last edited:

Would it be possible to add the capability to "snap" tokens to the grid? In many turn based games, PCs can only move in increments of 5' or 10', etc. If there were an option to "snap" the tokens to the center of each grid, it would make moving the characters easier.
 

The free-style placement is purposeful for now. Currently I only have the grid for an overlay option, but I want to add hex, and although I could program two modes for snap, it would be easier (and no less intuitive) to let people free-move their tokens. Good call, though.

Thanks,
-Tyler
 

Anyone who's testing this out, let me know if having too many TGA format tokens causes a disruption of the program. I think I may have a memory leak in that arena, but I'll do some more testing and patch it up when I find out what's going on.

And I've decided to move RPGui to the program that I didn't want to buy, simply because the going will get quicker (after I get back up to speed converting the code) and they've added features that are irresistable. This will make RPGui multi-platform for PC, Mac and Linux and add support for alpha PNGs, TGAs and few other standard formats. Also, this allows for me to setup a server / lobby system for people to find a group to play with online. Big plans :D If I end up moving the program over and buying the software and stuff, I'm going to need donations or setup a purchase / serial system for it (although I want it to be free, I can't invest money and time without some return). Either way, donators / purchasers will have access to the token library as I make them available.
 
Last edited:

On a side note, here are some of the tiles I released a while back, which I'll be converting for use with the token system, and adding onto extensively so it can second as a (less-powerful than some) mapping program. But at least you won't be stuck with a blank map if you decide you want to make a quick random encounter that you didn't prep for.

dnd16.jpg
 




Remove ads

Top