Cergorach
The Laughing One
Leopold said:hahaha it still must be approved by the powers that be and we shall see what happens....
Let me restate it then, who do i need to visit with my goon squad ;-)
Leopold said:hahaha it still must be approved by the powers that be and we shall see what happens....
Cergorach said:
Let me restate it then, who do i need to visit with my goon squad ;-)
Cergorach said:Luke,
Let's concentrate on the basics, or the beta release will be many months away... If someone really wants the complex tables described above, they can as long as the basics are in.
Leopold said:
it will all come down to OGL/OGC/PI/IP licensing issues in the end. If the information can be pulled from a file sans some info RPM will be fine. All spells, feats, Classes, skills, equipment are mostly OGL or OGC. IF RPM pulls all that out i doubt there will be a problem but that is something me and luke have been talking about and will continue our discussion till we arrive at a conclusion
Luke said:
Yup. Since the PreBeta and the enhancements to the BattleMap/Combat management, I've been starting to get a high percentage of requests fot PCGen import.
Any idea when the XML project might be completed (especially the characters themselves, if not the .lst files).
Regards.
Cergorach said:Erm... I just came across some things i missed before.
How do you get RPM to use a weapon two-handed and calculate the correct damage?
Natural attacks still use the standard BAB, thus if the BAB is high enough you get multiple attacks with the natural weapon.
AC isn't calculated correctly. Grimlock Bar5, Str 20, Dex 16, Breastplate +1, Dodge feat. Gets AC 20 and Dodge 0. I think it should be AC 20 (+4 natural, +5 breastplate, +1 magical enhancement) Dodge 3/4 (+3 Dex, +1 dodge).
Weapon Focus (and i think any weapon specific feat) doesn't add a bonus to attack yet.
Luke said:Checked out the character as best I could with the info you provided:
- If your character isnt flatfooted (default when created), you'll see a non-zero dodge. AC seemed okay.
- Grimlock came with a battleaxe, and I added "Weapon Focus(Battleaxe)". All seemed okay. [tried uploading screenshot. Didn't work].
- It seems that the barbarian starts off with "Barbarian Rage", which does change a lot of stats. I gather you turned it off though?
Cergorach said:
-Drat! Zero dodge is explained! Thanks (do i feel stupid)!
-How do you add "Weapon Focus(Battleaxe)"? I just hit the plus button in the feats list of the creature and add "Weapon Focus", then under Subtype enter "Battleaxe". This doesn't work (at least isn't calculated in the Creature attack screen.
-How do i turn this hellish contraption off ;-) The barbrian now has a strength of 28 and a dexterity of 23, somehow it keeps adding. But where do i turn it off again (i'm getting a bit rusty)...
-Still leaves the two-handed issue...