KingofStorms
First Post
Some of the other 20 questions could work like this:
say, question 5: "Do the creatures have magic items on them? Check all that apply:"
Now, you have a huge set of checkable circles (like the ones I had to fill out to register to this website....) below the question. They look like this:
Value/Strength:
.....Poor........So So.......Okay.......Good........Darn Good......Great!
Also, under each column like "Poor," there is a box for "How Many___?"
(Now here, under each of these columns are a pattern of the same checkboxes, such as "Potions" "Rings" "Rods" "Wands" etc..... and if I check the "Rings" circle beneath the "Darn Good" category, RPM evaluates these choices and finds the approprate magic item for our selections.... We can check any and all of the combinations and as many items as are entered in the "How Many___" area under each column are generated for each selection. Next to the "How Many___" box, there could be a checkbox for "Randomise each roll?" to make sure if we put 3 down, we don't get 3 of the same exact thing.
Using this system we could easily fill our enemies with potions of varying potency, rings, etc.... now just expand on this for each of the 20 questions, including equipment, treasure (gems, etc..) until you are satisfied with what you think the results will be....
Just thought I'd elaborate on how this would work.... hope it made any sense....
Later!
say, question 5: "Do the creatures have magic items on them? Check all that apply:"
Now, you have a huge set of checkable circles (like the ones I had to fill out to register to this website....) below the question. They look like this:
Value/Strength:
.....Poor........So So.......Okay.......Good........Darn Good......Great!
Also, under each column like "Poor," there is a box for "How Many___?"
(Now here, under each of these columns are a pattern of the same checkboxes, such as "Potions" "Rings" "Rods" "Wands" etc..... and if I check the "Rings" circle beneath the "Darn Good" category, RPM evaluates these choices and finds the approprate magic item for our selections.... We can check any and all of the combinations and as many items as are entered in the "How Many___" area under each column are generated for each selection. Next to the "How Many___" box, there could be a checkbox for "Randomise each roll?" to make sure if we put 3 down, we don't get 3 of the same exact thing.
Using this system we could easily fill our enemies with potions of varying potency, rings, etc.... now just expand on this for each of the 20 questions, including equipment, treasure (gems, etc..) until you are satisfied with what you think the results will be....
Just thought I'd elaborate on how this would work.... hope it made any sense....
Later!