Re: Campaign management with tree-view
What you describe might be *similar* to the Codex Tree in DM's Familiar but it's certainly not *comparable*.
The Codex Tree starts as an outline/word-processing tool.
Then I add the ability to drag-and-drop Spells, Rules, Feats, Skills, Weapons, Equipment, Monsters, PCs, and NPCs to the Codex Tree. You can then double-click any of those in the Tree to instantly open that item. Basically it lets you cross-reference any of the information in DM's Familiar however you like.
The Codex Tree is then integrated with the rest of the program as well. You can setup an encounter by drag-and-dropping monsters and NPCs to the Codex Tree during game prep. In-game, you can then drag that encounter to the Combat Board and have your combat instantly populated with initiative and hit points rolled for all of the monsters.
Lastly, the sub-trees within the Codex Tree can be imported/exported. So if you write an adventure in the Codex Tree you can easily share that with others. If you've dropped any of the items above onto the tree, those are automaticaly exported for you as well.
From my experience, the outline/word-processing tool is nice but not a great improvement -- Word or MyInfo work just as well. It's the integration with the rest of the tools that make it worthwhile. If you're not going to do the integration, you might as well not add it to the RPM at this point.
Luke said:It's fairly comparable to MyInfo, or the codex of DM's Familiar.
What you describe might be *similar* to the Codex Tree in DM's Familiar but it's certainly not *comparable*.
The Codex Tree starts as an outline/word-processing tool.
Then I add the ability to drag-and-drop Spells, Rules, Feats, Skills, Weapons, Equipment, Monsters, PCs, and NPCs to the Codex Tree. You can then double-click any of those in the Tree to instantly open that item. Basically it lets you cross-reference any of the information in DM's Familiar however you like.
The Codex Tree is then integrated with the rest of the program as well. You can setup an encounter by drag-and-dropping monsters and NPCs to the Codex Tree during game prep. In-game, you can then drag that encounter to the Combat Board and have your combat instantly populated with initiative and hit points rolled for all of the monsters.
Lastly, the sub-trees within the Codex Tree can be imported/exported. So if you write an adventure in the Codex Tree you can easily share that with others. If you've dropped any of the items above onto the tree, those are automaticaly exported for you as well.
From my experience, the outline/word-processing tool is nice but not a great improvement -- Word or MyInfo work just as well. It's the integration with the rest of the tools that make it worthwhile. If you're not going to do the integration, you might as well not add it to the RPM at this point.