OK, Luke, I just installed the latest version (ZIP file). As I go through it, I'll point out what I see that's wrong.
* The warrior should use a d8 HD instead of a d10 HD (DMG page 39; the DMG errata does not change this)
* When I equipped a mw spiked chain, it had the wrong damage: Str 14 -> 2d4+2 instead of 2d4+3
* RPM won't let me equip a mighty comp longbow (or choose its mighty bonus)
* The equipment value is off: 100 gp for a longsword, mw spiked chain, mighty composite longbow, and +1 chain shirt. The weight is also off: 25 lbs. It seems like it won't refresh these, even when I press "refresh."
* RPM doesn't take Weapon Finesse into account for my spiked chain ("chain (spiked)", "spiked chain", "Chain, Spiked", etc. won't work)
* I still don't see # of skill points to allocate, nor do I see a way to put in c/c skills (like Tumble)
* The weight/cost for all of my weapons is the same as the longsword: 4 lbs, 15 gp
* When leveling up, I'm told that I have 6 feats to assign, instead of 1 - when I chose the first new feat (all old feats were still there), it said 1/6 chosen.
* Skill points when leveling up were also cumulative
* When adding a level of fighter, *all* skills were super-cross class - 1/4 ranks per point.
* After leveling and refreshing, my attack bonus was far, far off:
Kytess, female Human Ftr4:
CR 4, Size M, HD 4D10+8, hp 9, Init 0, Spd 30, AC 14, Dodge 4, Attack 4, SV Fort 6, Ref 5, Will -1; AL N;
Str 16(3), Dex 18(4), Con 14(2), Int 12(1), Wis 7(-2), Cha 8(-1),
[Longsword]:Melee null +5 (1d8+2/crit 19-20); [Spiked Chain]:; Melee Masterwork Chain (spiked) +6 (2d4+2);
Even ignoring the Weapon Finesse and Weapon Focus, the attack bonus should have been +8 (+4 BAB, +1 mw, +3 Str).
* There was no good way to add the bonus for my mw weaponsmith's tools (inherent bonus just didn't seem to fit...)
* The AC didn't include the enhancement bonus from the
+1 chain shirt.
* The save bonus for the cloak of resistance wasn't included (even when equipped)
Other issues:
* I'd prefer if AC included the "dodge" bonus by default
* I'd like to have the option to remove the ability modifiers after the scores (off by default would be best)
* Skills should have a + or - before the modifier: Swim +6 instead of Swim 6
* I'd like to be able to hide the "default" feats - weapon and armor proficiency
* I'd prefer the fighter ability be named "Weapon Specialization Access" to differentiate it from the psionic warrior's free Weapon Specialization