Re: The evolving beta
As promised, I'm moving my comments from email to here.
First, something I'd like to see added is a point-buy option. Like templates, I suppose, it's something that should be there, but no one's bothered to mention or show interest in. For the record, though, I plan on using it in a campaign, and for NPCs as well, so I'd like to have it available as part of the Creature creation by Wizard process.
Also, it'd be nice when (during the Creature Creation Wizard) viewing feats during the level up process to have some additonal info displayed for the feats: the SRD description isn't necessary, but even pre-reqs would be nice.
And then the minor nitpicks/possible errors:
* The half-orc doesn't have any racial qualities listed in the Creation by Wizard process.
* Your first sample creature listed, Gruther the Goblin, is an Asn5, with no other classes. Is this because you simply put that in as an example? What I'm getting at is that ol' Gruther doesn't meet the pre-reqs for the Assassin PrC--should RPM catch that, or was that a case of you over-riding the engine?
* I started creating a dwarven creature, then cancelled this, and began work on a half-orc, in both cases using the Creation by Wizard. Sub-races listed were those of dwarves, rather than the blank it should have been, as if RPM hadn't cleared the sub-race data field when I cancelled the first creature.
* I'd like to second the request to *not* have the 'standard' equipment forcibly re-added to a creature being created in the Wizard. If I take the frickin' longsword off of a creature, it'd be nice if it stayed that way. *grin*
* Still in the creation by Wizard: the javelin of lightning's description says it deals 5d6 damage; when equipped, it's listed as 1d6, presumably that of a normal, unchanted javelin.
* Did you know RPM not only allows you to equip a char with multiple suits of armor, it allows them to stack? *grin* "Why, yes, Bob the fighter /does/ have chainmail on under his plate--and a suit of leather, to boot!" Hehehehe
* Shields aren't allow any magical properties in RPM, though they should be, only bonuses (and I thought those were only supposed to go up to +5, with the max of +10 being for additional properties rated as bonuses). I could easily be wrong on the latter point.
* Last, there were a few places where Alt-G didn't bring up the guide. I'll have to pay more attention to this to see under what conditions it occurs.
Off to work for now; I'll keep poking about later tonight.