Re: The evolving beta, and some answers to the above posts
My very, very latest (personal) version now processes stacking bonuses correctly, and also creates enchantment bonus modifiers for armor and shields. With those 2 things in mind, I'll address the issues raised above...
Seems fair to me... At the very least, RPM doesn't just add them altogether anymore, with the stacking correctly applied.
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Those 2 ranks are mis-reported (badly worded) in the wizard, and aren't seen after the wizard is completed.
"Iron Will" fixed.

You may have been confused in that the "UseFlurryOfBlows" option wasn't invoked. This gives you the extra attack with the reduced to hit.
Lastly, I haven't yet coded the "FlurryOfBlows" attack modifiers for when that option is selected, and the attack is with a "monk weapon"
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I'm trying to get the private release cleaned up for those who've requested it. Although I'm more keen on the core RPG engine issues than the simple data entry ones, please continue to report anything, and I'll clean as I go...
Thanks for the feedback guys!!
My very, very latest (personal) version now processes stacking bonuses correctly, and also creates enchantment bonus modifiers for armor and shields. With those 2 things in mind, I'll address the issues raised above...
Yes. I'm in favour of that too. It may wait till after the beta though.something I'd like to see added is a point-buy option
Yes, and the same for skills, classes, items etc etc. I plan on those, but after release 1.it'd be nice when (during the Creature Creation Wizard) viewing feats during the level up process to have some additonal info displayed for the feats
Was true. There's nothing very special to list in the game mechanics area.The half-orc doesn't have any racial qualities listed
Yes. When you go to "Level Up" you see that the Asn class is technically not qualified for. RPM will warn you, but still let you...Gruther the Goblin, is an Asn5, with no other classes. Is this because you simply put that in as an example?
Yep. I *do* need to do this with natural attacks and weapons, but I'll find a way to ignore other weapons.I'd like to second the request to *not* have the 'standard' equipment forcibly re-added to a creature being created in the Wizard.
This is correct. The javelin is still a 1d6 piercing weapon. As per it's description, it's ability to transform itself into a 5d6 lightning bolt (when thrown) is a very different situation. From a game mechanics perspective, it needs a little script code to *transform* it into a lightning bolt. It essentially becomes a different weapon altogether.the javelin of lightning's description says it deals 5d6 damage; when equipped, it's listed as 1d6
Yes - and I'm not changing it. I've just been playing with a character that is wearing +2 leather over their chain shirt. With the stacking bonuses and the armor enchantment working correctly, you still get the +2 benefit from the leather, even if the leather itself is redundant due to the chainmail shirtDid you know RPM not only allows you to equip a char with multiple suits of armor, it allows them to stack? *grin* "Why, yes, Bob the fighter /does/ have chainmail on under his plate--and a suit of leather, to boot!" Hehehehe

Now they do. If your house rules allow you to go past +5, that's fine. Correct stacking now ensures that you get the correct maximum total.Shields aren't allow any magical properties in RPM, though they should be, only bonuses (and I thought those were only supposed to go up to +5, with the max of +10 being for additional properties rated as bonuses).
Probably where you were in a modal screen (can't click outside of the window).there were a few places where Alt-G didn't bring up the guide
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Simple data entry. Half-Orc and half-elf is actually correct, as per the SRD.Issues mentioned with racial base scores for half-orc, gnome, half-elf etc.
Well, SRD says +2 racial spot and listen for orcs and half-orcs. PHB says nothing for half-orc. SRD makes sense, or does it?When creating a half-orc with no class levels, RPM gave me 2 ranks of Spot and a +2 inherent bonus to spot, for a total of +2 (!)
Those 2 ranks are mis-reported (badly worded) in the wizard, and aren't seen after the wizard is completed.
"Alertness" is as per the SRD (probably more correct than the PHB, since it takes a more universal approach to racial qualities, whereas the PHB is more a direct outgrowth of 2nd ed D&D). I've added the +2 listen, and the weapon/armor/shield proficiencies probably only appeared after you started playing with class levels.Half-Orcs: Alertness, +2 listen, and feats for armor, weapons and shields, and Iron Will.
"Iron Will" fixed.
That was because the javelin is listed as a range attack. Too bad there's no "Mighty" Javelin. Just goes to show: we're all human. When a program is wrong, it's because it was programmed that way by a humanThe javelin's damage is wrong - it only has 1d6 damage, despite Str 13.

Very, very close to being complete.How is the database structure? Is this the final version of the structure (no more changes to the structure)?
A simple, stupid mistake. Sorry about that. Will be fixed, and also displayed on the main screen.Initiative Bonus of 0 as it shows up in the Statblock
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Synergy bonuses, and a whole lot more, appear in-game, via the "Execute Action" window.Does the program figure the synergy bonuses for skills? I noticed that 3 of the skills were 2 points lower than they should be and this was due to no synergy bonus.
You should have found that the full monk attack was automatically calculated for you (in your version, I think...).How does one go about adding in the Unarmed attack and the correct BAB sequence for this. I would have thought with the monk being in the database it would have the appropriate information but alas it appears not to.
You may have been confused in that the "UseFlurryOfBlows" option wasn't invoked. This gives you the extra attack with the reduced to hit.
Lastly, I haven't yet coded the "FlurryOfBlows" attack modifiers for when that option is selected, and the attack is with a "monk weapon"

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I'm trying to get the private release cleaned up for those who've requested it. Although I'm more keen on the core RPG engine issues than the simple data entry ones, please continue to report anything, and I'll clean as I go...
Thanks for the feedback guys!!
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