"I agree, there is much chance for error, which is why I wanted to run it by you two first," Archeville says, looking at both Mr. Jones & the Juggler.
"You two are more... practiced in such matters than I, and I bow to your expertise." Archeville then gave a little bow as he rose up and floated off to the laboratory.
[sblock=Archeville's Invention]What I've got planned would require the GM's to agree to Kenson's proposal/suggestion that using Invention (or Artificer) to modify an existing Device can be done, though the time & skill check is based on the amount modified, not the total price, and so doing something like installing an Alternate Power would be as if Inventing a 1pp invention (the cost of the Alternate Power Power Feat).
If this is allowed, then Arcehville's planning to modify the flight function of his Gravimetric Belt from this
Flight 4 (100 mph; PFs: Instant Up, Move-By Action) [10pp]
To this:
Flight 4 (100 mph; PFs: Instant Up, Move-By Action, Alternate Power - ESP 3 (visual, 1,000 ft.) and Teleport 1 (100 ft.; Extra: Portal)
Archeville's belt lets him fly by manipulating gravity fields around him (it's not so much flying as it is very, very, very controlled falling); he can switch it to warp light towards him (the visual ESP) and to create very small and very short-distance spatial distortions/wormholes ("gravity is just bends in space, caused by the presence of matter"). (If it helps any as precedent, Marvel's Graviton has done all these things -- and more -- with his gravity manipulation powers.)
This'd be just 1pp, which'd be DC 11 to Design (child's play for Archeville's +20 Knowledge/Technology), and take 1 hour to design (really 2.4 minutes thanks to Archeville's Mental Task Quickness 4). It's a DC 11 Craft check to build (taking 4 hours), also child's play for Archeville's +18 Craft/Electronics; by taking a -5 penalty on the Craft check (easily done by him) he can do it in half the time, or two hours.
If the GM's don't want to abide by the Kenson suggestion, there is another way he can (potentially) do a 1pp Teleporter -- Teleport 1 (100 ft.; Extra: Portal; Flaw: Action/Full Round; Drawback: Action 2/5 Minutes to Activate)[/sblock]