[sblock=Archeville's Invention]
PS I can't see the point of the ESP, adding the accurate extra to teleport seems just as good and is much cheaper.
Jones's plan involved a chalk circle and a large black sheet. Everyone except Jones stands in the circle he coves them with the sheet, waves his wand and and chants some rubbish suddenly the sheet falls to the floor. Jones then teleports to the target location, draws a new circle drapes the sheet over it waves his wand again and then lifts the sheet up slowly to reaveal his companions. How did that happen! Who needs justification when you have magic :>
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Ah I missed the -5 to halve time on the construction check :> Defenatly need to get that approved on the ritualist rule :>Hand of Vecna said:This'd be just 1pp, which'd be DC 11 to Design (child's play for Archeville's +20 Knowledge/Technology), and take 1 hour to design (really 2.4 minutes thanks to Archeville's Mental Task Quickness 4). It's a DC 11 Craft check to build (taking 4 hours), also child's play for Archeville's +18 Craft/Electronics; by taking a -5 penalty on the Craft check (easily done by him) he can do it in half the time, or two hours.
PS I can't see the point of the ESP, adding the accurate extra to teleport seems just as good and is much cheaper.
Jones's plan involved a chalk circle and a large black sheet. Everyone except Jones stands in the circle he coves them with the sheet, waves his wand and and chants some rubbish suddenly the sheet falls to the floor. Jones then teleports to the target location, draws a new circle drapes the sheet over it waves his wand again and then lifts the sheet up slowly to reaveal his companions. How did that happen! Who needs justification when you have magic :>
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