RS1-Stolen University (Salix Judging)


log in or register to remove this ad



Unfolding the paperclip and inserting into the holes, Archeville can feel it connect with something. A reverberating jolt causes him to drop the office tool.

Mr. Jones and Zenji can see the front of the machine open into three panels and fold inside the rest of the machine. The interworkings are nothing like they've seen before. A small metal box rests on the bottom of the machine and a sphere suspened above it at the top of the machine by four rods connected into the corners. Four half inch thick cords connect the side of the box to the sphere.
 


"Verrry interestink...."

Archeville moves to get a better look, and ponders the order in which to cut the cords.

OOC: Any markings or such that a Knowledge (Technology) would allow to identify the contraption? Could a Know (Tech) give any useful info in this situation?
 


Taking 10 on the Knowledge (Technology) check gets a 30. (My M&M book says you can take 10 on Knowledge checks, but can only Take 20 if you've got a library [and time].)

And, should Archeville figure out a safe way to disable it, I'll also go ahead and say Taking 10 on a Disable Device check gets a 28. (My M&M book says I can Take 10 if conditions permit, but not 20, and since all the Goons/Guards/Thugs seem KO'd, it seems conditions do allow a Take 10.)

I say "my M&M book" because I do not know if recent printings/errata have changed it. AFAIK, they have not.
 
Last edited:

Examining the interior, it looks like disabling the cords between the generator (the sphere) and the power generator (the box) would cause the generator to loose power and shut down the forcefield. Reaching into the machine the super scientest unplugs the first cord from the power generator.

Watching the screen Zenji can see it flash Initate Interior Scan: Threat Detected, sending alert before returning the the forecfield status screen.
 


Remove ads

Top