Rather I hope things stabilise to a certain, functional level.
Agreed. And this is what I hope Wotc will want to do with D&D. As I said it would be a shame that they chose to suck it out dry instead.
Rather I hope things stabilise to a certain, functional level.
Forget about it.My apologies. I didn't want to insinuate that you (or Ryan) had never read a book or didn't know about the difference between the respective attractions of the and outer eye (to use your terms).
I think personally, that if technology ever reaches the oft-aggrandised 'holodeck' level of immersion, then books may well become a quaint, niche hobby much akin to our own beloved roleplaying.What I said was: as long as people feel the attraction of the former, and they will as long as they read books, then I don't think anyone should feel the risk of these things being supplanted by entirely different things.
There are experiences to be had in MMO's far more immersive than it sounds like you've enjoyed. I've played WoW since launch, but since recently trying out a roleplaying server, I've had several real-time, in-character chats over VOIP, and one really fantastic planned roleplaying event between our little guild and a friend's. All this proves to me is that the potential for roleplaying is in no way defined by the platform, be it 3E, 4E or WoW.Here's the catch. I used to play quite a bit of Guildwars (another Fantasy-MMO). It was quite a thing to logon on a Friday evening and get in touch with the other members in one's guild. We would talk and form groups to go through missions, during which we'd communicate using head sets. Obviously 90% of what we'd say would be incidentally in-character and informed by in-game considerations ("you [meaning, your rogue] need to watch out - there's a monster behind you" etc.). True, everything thereof would only regard combat situations, but that has been my experience with most of 4E as well.
I can't agree with this, ever.And that would be why I focused on supplying one's own visuals. That is for me the only thing that MMOs won't ever (want to) accomplish.
I can't agree with this, ever.![]()
I don't think this can be said with any certainty, but since neither of us can travel in time (well, I can't, I don't know about you!), we will probably never know.It is just technologically impossible. What you are saying about for the future it is never going to happen because theoretically the possibility does not exist. You cant replicate digitally real-life experiences. You cant digitally replicate an environment that can let you develop the feelings or sensations of the feedback of interaction with real people, face to face. Even if it were possible it would be so confusing to you that it would damage your real life.
There are experiences to be had in MMO's far more immersive than it sounds like you've enjoyed. I've played WoW since launch, but since recently trying out a roleplaying server, I've had several real-time, in-character chats over VOIP, and one really fantastic planned roleplaying event between our little guild and a friend's. All this proves to me is that the potential for roleplaying is in no way defined by the platform, be it 3E, 4E or WoW.
It can be said with a theoretic certainty. If you have some acceptable theory that could show or model what you are talking about -on a purely abstract level (no need to any details)- I would be interested to discuss.I don't think this can be said with any certainty
Forget about it.
Picture an imaging system so powerful that it can fool your senses, and a computer so sophisticated that it can take the text of a novel, apply contextual historical (or hypothetical) detail to the environment in real time, and allow you to live the story of the protagonist, or simply observe him move through the plot, however you wish. Writers will likely stop relying on mere text to translate their imagination, and writing a novel will become akin to building a movie... with the computer doing all of the jobs that the writer does not feel equipped to do (and movies themselves will simply be re-imaginings of the story by people other than the author). Prose will likely become obsolete, or the domain of academics, because a book in as 'primitive' a form as mere words on a page (or PDA) simply will not sell any more.
That's the kind of future I foresee. To us, the possible loss of the written word is tragic, but to our children, it will simply be progress.
There are experiences to be had in MMO's far more immersive than it sounds like you've enjoyed. I've played WoW since launch, but since recently trying out a roleplaying server, I've had several real-time, in-character chats over VOIP, and one really fantastic planned roleplaying event between our little guild and a friend's. All this proves to me is that the potential for roleplaying is in no way defined by the platform, be it 3E, 4E or WoW.
I can't agree with this, ever.I think this is the natural destination of MMO's, and ultimately, any creative endeavour that relies on imagery/sensation to convey its meaning. But, we're (unfortunately) talking way in excess of any longevity I might enjoy.
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So let me see if I follow the general theme of this thread, and the one it was spun off of.
Statement by Industry Expert: D&D is selling relatively well, the RPG industry is relatively healthy, and game stores are doing relatively fine.
Posters: The end is nigh! D&D is selling poorly, the RPG industry is dying, and game stores are ceasing their existence shortly.
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