A communication lack is evident however. The DM is running a different game than what his players want. This should NEVER happen.
Lack of communication...so I guess the DM should just reveal every intimate detail of the module before hand so that the players can get an idea of what they are REALLY up against? Would this be proper use of communication?
And what is the DM to do when the die rolls are not going the players way or they are going favorably for the bad guys? Should he then start rolling behind his DM screen in private so that he can fudge bad rolls?
Feel free to read the whole post before jumping down someone throat, dude.
Well, when you start talking about pointing the finger at the DM without really knowing the whole story, I get a little hot under the collar. If you haven't guessed it already, I am Celtavian's DM. Yes, that is right! I am the evil one! Fear my wrath!
I wanted to add that in my RttToEE campaign I AM trying to kill all the PC's I can. The difference is my group knew this and were willing to take up the challenge. It SEEMS that in the posted case the players didn't know to expect this (though why after playing the first is beyond me). That was the DM's mistake IMO.
Well, I can't say that I specifically set my mind to kill the PC's, but I surely do not play the NPC's below the best of their abilities, most of the time.
There is no "failure to communicate" here.
No, I did not tell my players every single detail of the module or about every NPC they went up against, but I gave several warnings and hints as to the sort of dangers they would encounter.
Honestly, I think Celtavian's biggest gripe is about the Madness domain. He rants about it here just as he complains about it at the table when we are gaming. He just wants to see if anyone besides himself feels that it's unbalanced. So what is to be done? How is that the DM's fault? Should I alter the domains of all cleric NPC's in RttToEE so that none of them have the Madness domain?
Truth be told, rolls have made and broken the characters of my campaign. There's also been some silly deaths, where either the character just got unlucky or the player made the wrong decision. How does the DM control this? But almost all of the bad rolls that have resulted in a character's death have been the result of a very low roll, like a '1'. Very rarely have I seen a crucial roll that needed to be made that missed only by inches. Again, I ask you, how am I supposed to control this?