Dark Dragon
Explorer
DocMoriartty said:By what reason pray tell did the DM determine that the Wizard, Druid, and Cleric were unable to cast spells?
Also who were you fighting that could throw around multiple Harms and Disintigate?
Sorry that I'm posting lately (had some server troubles last evening). The party is of quite classic composition:
- human paladin / cleric of Helm 13/1
- half elf fighter / cleric of Kelemvor 4 / 11
- elf wizard 15
- centaur druid of Mielikki 14 (former human)
** SPOILERS BELOW**
We've lost our ranger / fighter (12 / 2) in the Earth Temple (Harm + Mephit breath...), the paladin got killed there once because he didn't deactivated the ring of friend shielding. This saved the cleric's life...

The fight in the Water Temple...the enemies:
- 5 or 6 kuo'toa fighters (at about level 4 or 5)
- 3 skum guards (no info on their CR)
- about 8 strange, quite tough water elementals (not from the MM, our DM has the CC and the Dragon Magazine, perhaps they are described there)
- 1 kuo'toa monk (also at level 4 to 6, I suppose)
- 3 kuo'toa clerics (at least at level 11, because they used Harm and Inflict xxx wounds)
- 1 kuo'toa high priest (very tough guy, used harm + inflict...)
- 1 kuo'toa mage (at least level 13, used Finger of Death, Disintegrate, Chain Lightning...)
The party was protected against energy damage, each member had blindsight and darkvision (by spells) and was able to fight under water (pearl of sirenes, cloak of the manta ray, poly self, wild shape, alter self). The clerics completely flooded the dark altar chamber (via control water). The druid used his alter self ability to take a kuo'toa form and still being able to cast spells (I thought this would be possible). The DM denied spell casting because the druid has not prepared his spells as a kuo'toa and thus does not know how to speak the needed words. Only silent spells were allowed. So druid and wizard morphed into a giant octopus and orca, respectively, and went into melee combat vs. the enemy casters...