DM with a vengence
First Post
My PCs are currently going through RttToEE and I’m afraid that I might have no chance but to kill them all.
They are currently in the Moathouse Dungeon, where they’ve cleared out the top row of rooms, killing skeletons, gnolls, and one Cleric. The problem is they decided to sleep for a night in room 28; the diamond shaped one with the 6 gnolls, leaving their 3 commanded ghouls as guards.
During the night, Garrick the gnoll ranger realizes all his gnolls are and finds the party in the room, he contacts the clerics, who take the ghast from area 31 and go to room 27, where they then command the ghouls. (They have a pretty good chance to get at least on of them. The ghast and ghouls paralyze the party while they sleep, the ranger trusses everybody up, and they all get dragged off into area 22, where they are then tortured for all their information before being killed.
Meanwhile, the one member of the party not in the Moathouse is on his way all alone to Nulb, where he’ll run into something he can handle, and get killed. Since he’s a cleric, I could have him receive a vision from his goddess telling him to go to the Moathouse, but I don’t like that idea and he’ll get killed by the 3 ghouls, the ghast, the gnoll ranger and the two clerics before he can move.
Should they magically be spared, or should I kill everyone and say we should do a new quest. Advice and suggestions appreciated.
They are currently in the Moathouse Dungeon, where they’ve cleared out the top row of rooms, killing skeletons, gnolls, and one Cleric. The problem is they decided to sleep for a night in room 28; the diamond shaped one with the 6 gnolls, leaving their 3 commanded ghouls as guards.
During the night, Garrick the gnoll ranger realizes all his gnolls are and finds the party in the room, he contacts the clerics, who take the ghast from area 31 and go to room 27, where they then command the ghouls. (They have a pretty good chance to get at least on of them. The ghast and ghouls paralyze the party while they sleep, the ranger trusses everybody up, and they all get dragged off into area 22, where they are then tortured for all their information before being killed.
Meanwhile, the one member of the party not in the Moathouse is on his way all alone to Nulb, where he’ll run into something he can handle, and get killed. Since he’s a cleric, I could have him receive a vision from his goddess telling him to go to the Moathouse, but I don’t like that idea and he’ll get killed by the 3 ghouls, the ghast, the gnoll ranger and the two clerics before he can move.
Should they magically be spared, or should I kill everyone and say we should do a new quest. Advice and suggestions appreciated.