Parity?
So D&D classes are now NFL teams?
Fighters are the Patriots (unstoppable short pass/melee attack)?
Rogues are the Giants (surprise touchdown/sneak attack)?
Paladins are the Broncos (defense, divine intervention, and charisma)?
Just tell me which classes are the Redskins, Cowboys, and Eagles... so I know which pages to burn.
Well It seems that the player will have to manually make their characters complex.
Fighters by default are bags of HP, encased in AC, and a high attack bonus.
Players can then increase HP, increase Attack, grab immunities/resistances, remove penalties to attacks, or grab 4E style attacks.
Wizards by default are a handful of HP and a handful of spell slots. Then player have spell choice and trading of slots to deal with.
So D&D classes are now NFL teams?
Fighters are the Patriots (unstoppable short pass/melee attack)?
Rogues are the Giants (surprise touchdown/sneak attack)?
Paladins are the Broncos (defense, divine intervention, and charisma)?
Just tell me which classes are the Redskins, Cowboys, and Eagles... so I know which pages to burn.
Well It seems that the player will have to manually make their characters complex.
Fighters by default are bags of HP, encased in AC, and a high attack bonus.
Players can then increase HP, increase Attack, grab immunities/resistances, remove penalties to attacks, or grab 4E style attacks.
Wizards by default are a handful of HP and a handful of spell slots. Then player have spell choice and trading of slots to deal with.