Here's the linksie.
1 Do you think mundane crafting has a place in D&D Next?
2 How do you see hit points evolving in D&D Next?
3 It seems like we might be able to use an abstract time unit for some things - the session. Is this something you guys are looking at in D&D Next?
We've tinkered with putting it in themes, for example, as a benefit that you just get.
1. To a point, yes. Random past professions a la 1e work fine for this; along with some sort of simple rule option to pick up a craft on the fly over time - could be as little as "Choose a craft or labour profession and state your intention to learn it. Assuming at least intermittent contact with a suitable trainer, roll d10 after six months of game time to determine your skill:Here's the linksie.
1 Do you think mundane crafting has a place in D&D Next?
2 How do you see hit points evolving in D&D Next?
3 It seems like we might be able to use an abstract time unit for some things - the session. Is this something you guys are looking at in D&D Next?
Do you think mundane crafting has a place in D&D Next? 1 Do you think mundane crafting has a place in D&D Next?
2 How do you see hit points evolving in D&D Next?
3 It seems like we might be able to use an abstract time unit for some things - the session. Is this something you guys are looking at in D&D Next?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.