Alaxk Knight of Galt
First Post
Rule of Three: 11/07/2011
Wow, just wow. This is an incredibly insightful look into the 4E Design Mindset. There's a gold mine of topics here; Player v Character, MMO influence on 4E, Skill Checks, Combat Roles, etc.
But Baker's comments on the Power System are interesting.
This is an amazing answer. Let's look at it
1. There are too many powers that are too similar
2. Powers were originally broken up by class for making it easier to roll new characters
3. WotC clung to this design (class = power selection) instead of breaking away from it
4. It can be hard to tell what powers belong to what class (the example provided is weak, some classes do have iconic powers that fit them. Fighter's Come and Get It for example.)
5. Baker believes that the overabundance of powers has made the game less recognizable.
6. Baker is in favor of fewer, but more iconic powers that are not limited by class. Heck, he says the game would be Better if this was the case (obviously just his opinion, but still, what a statement).
Wow, just wow. This is an incredibly insightful look into the 4E Design Mindset. There's a gold mine of topics here; Player v Character, MMO influence on 4E, Skill Checks, Combat Roles, etc.
But Baker's comments on the Power System are interesting.
We have too many powers that are too similar. Listing powers under specific classes might have helped organize the Player's Handbook for the specific task of character creation, but it launched us on a design and development path where we created many similar powers whose only substantive difference is the class those powers appear under. If I told you "I'm thinking of a 2[W] power that dazes for 1 round—which class does that power belong to?" you couldn't begin to guess. Almost anybody might have that power.
...I have belatedly come to realize that overlapping spell lists are a good thing, because they give spells like hold person and dispel magic unique identities in the game. When I play 4e, I don't recognize most of the powers that my fellow players are using, and that's a shame. In retrospect, I wish we'd just created a Powers Appendix of iconic, diverse effects (including martial powers, of course), and granted each class access to different subsets of those powers. The game would be better with a smaller number of iconic and memorable powers even if classes overlapped a bit more.
This is an amazing answer. Let's look at it
1. There are too many powers that are too similar
2. Powers were originally broken up by class for making it easier to roll new characters
3. WotC clung to this design (class = power selection) instead of breaking away from it
4. It can be hard to tell what powers belong to what class (the example provided is weak, some classes do have iconic powers that fit them. Fighter's Come and Get It for example.)
5. Baker believes that the overabundance of powers has made the game less recognizable.
6. Baker is in favor of fewer, but more iconic powers that are not limited by class. Heck, he says the game would be Better if this was the case (obviously just his opinion, but still, what a statement).
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