Insight
Adventurer
Just musing... why are feats and skills distinct? In 3E/PF, what's the difference between choosing the Acrobatics Feat vs just putting more points into jump, etc.? Why is Armor proficiency a feat and not a skill?
Could skills and feats (and maybe even powers) be consolidated? So instead of trying (and often failing) to make all feats equal and all skills equal, just pool them all together and find another balancing structure?
Because when you have so many layers of class, build, powers, feats, skills and themes, it does seem a bit of bewildering.
I suppose one possibility would be to consolidate feats, skills, powers, and class features into one big pool. Call it "Features". Some of it is customizable, some of it you get by default from your class or race.
So, to create your character, you choose a class, race, your ability scores, and a series of features, then your equipment.
You would have certain categories of features, such as
Feature [Race]
Feature [Class]
Feature [Skill]
Feature [Combat]
Feature [Social]
Feature [Background]
... or something along those lines.
Let's say you want to make a Gnome Mage (Illusion School). You would automatically get
FADE AWAY
Feature [Race]
ILLUSION APPRENTICE
Feature [Class]
SPELLBOOK
Feature [Class]
ARCANA
Feature [Skill]
SIMPLE WEAPONS
Feature [Combat]
WIZARD IMPLEMENTS
Feature [Combat]
CLOTH ARMOR
Feature [Combat]
and then choose a number of other Features - you may want to limit how many skill, combat, (or whatever sort of Features that exist) you can take. Prerequisites could also limit what Features you could take.
Examples of Features that could spring off the ones you get by default:
DIPLOMACY
Feature [Skill]
DUNGEONEERING
Feature [Skill]
HISTORY
Feature [Skill]
INSIGHT
Feature [Skill]
MASTER TRICKSTER
Feature [Race]
NATURE
Feature [Skill]
REACTIVE STEALTH
Feature [Race]
RELIGION
Feature [Skill]
TRICKSTER'S CUNNING
Feature [Race]
... and a number of the existing Gnome and Wizard feats as options
The difference between this system and the current system would be more flexibility. Instead of being forced to take 4 skills or all of a race's abilities, you would receive what is considered "CORE" for your race and class and everything else would be optional.
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