Well, the most common difference is that feats are supposed to be boolean in nature, i.e. either you're proficient in armor or you're not. Skills have a point value and are used in checks.Just musing... why are feats and skills distinct? In 3E/PF, what's the difference between choosing the Acrobatics Feat vs just putting more points into jump, etc.? Why is Armor proficiency a feat and not a skill?
Maybe, but it's going to get tricky for several of them. Turning every feat into a skill would be counterprodictive since it would lead to an open-ended skill inflation.Could skills and feats (and maybe even powers) be consolidated? So instead of trying (and often failing) to make all feats equal and all skills equal, just pool them all together and find another balancing structure?
I've just read the Burning Wheel rpg and they have something they call 'trained skills'. In contrast to regular skills you cannot advance them, i.e. they're effectively the equivalent of D&D's feats.
As already mentioned I'd much rather see feats be folded into classes as (optional) class features. But I guess you could also fold them into skills or attributes by having characters automatically gain their benefits when the skill/attribute reaches a certain score.
It probably would lead to characters getting more complex over time, though, which is another thing I don't like.