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Rule Q: Dazed caused by immediate actions

What happens when a PC gets hit by an opportuntity attack that causes the Dazed condition?

Does he only get one more action, or one total action for that round?

Ie, if he moves first, then gets dazed, could he still get a Standard action (the one more action intepretation), or his he just hooped and only gets his Move action, which was interupted?
 

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This came up in another thread recently.

Long story short, as soon as he is Dazed, he gets only 1 action total - not starting at that point. However, if he gets Dazed during an action (such as an II or IR) the Dazed condition will not negate the current action. That action still gets to complete.

At least as far as I understand it anyhow...

Edit - I used to live in Kamloops for a short while. Great little FLGS at the bottom of the hill, a few blocks from the water/park/ice cream shop.
 

This came up in another thread recently.

Long story short, as soon as he is Dazed, he gets only 1 action total - not starting at that point. However, if he gets Dazed during an action (such as an II or IR) the Dazed condition will not negate the current action. That action still gets to complete.

At least as far as I understand it anyhow...

Edit - I used to live in Kamloops for a short while. Great little FLGS at the bottom of the hill, a few blocks from the water/park/ice cream shop.

Might be the same place I'm thinking of.

But I'm in a bigger place now....


If the immediate is a reaction, dazed cannot hinder the action that triggered it.

If the immediate is an interrupt, dazed -may- be able to invalidate the action that triggered it depending on where in the action the interrupt takes place. In the middle of a series of attacks or movement? No. Triggered by the first thing done in that action? Yes.

However, subsequant actions will probably be rendered illegal.
 

Actually Immediate Reactions can specifically respond to individual squares of movement. So if you had an IR power that was "Target comes in range" and they were charging you, you dazed them as an IR responding to the movement, the charge stops if it was their second action on their turn.
 

Actually Immediate Reactions can specifically respond to individual squares of movement. So if you had an IR power that was "Target comes in range" and they were charging you, you dazed them as an IR responding to the movement, the charge stops if it was their second action on their turn.

Reactions cannot invalidate actions, and while immobilized would negate the movement, rendering the charge illegal, dazed does not negate the movement, and therefore it can continue on. In order for the charge to stop, the dazed must occur -before- the action starts. Reactions can not do that.

In your example, the charge action has already been initiated. The action is already spent, and the dazed cannot possibly occur before then, as you must have moved at least one square before the charge begins.

The only case where dazed can affect the action and invalidate it is when the target has a) already taken an action, and b) dazed resolves before the action has begun to resolve. At that point, the dazed takes place before the action and thus -can- invalidate the action.
 

What happens when a PC gets hit by an opportuntity attack that causes the Dazed condition?

Does he only get one more action, or one total action for that round?

Ie, if he moves first, then gets dazed, could he still get a Standard action (the one more action intepretation), or his he just hooped and only gets his Move action, which was interupted?

And what happens if the dazed (or stunned) state ends during your turn?

I think the answer is that we don't know. RAW it probably means that it takes effect the moment it gets applied (potentially negating the rest of an action) and ends the moment it gets removed. But RAI is unclear and the RAW is debatable. Your group should pick one and stick with it.
 

And what happens if the dazed (or stunned) state ends during your turn?

Then you have a standard, minor, and move action as per usual.

I think the answer is that we don't know. RAW it probably means that it takes effect the moment it gets applied (potentially negating the rest of an action) and ends the moment it gets removed. But RAI is unclear and the RAW is debatable. Your group should pick one and stick with it.

Well, it can't negate an action already taken. That's the point... it has no ability inherently to invalidate things... it kills the ability to -take- actions but if you are in the middle of an action, the standard/minor/move action has already been taken.

The only way it can stop a current action is if it has the ability to apply before the event it pertains to. Dazed pertains to spending actions, therefore for dazed to invalidate an action, it must be applied -before- the action is spent. No reaction can do that. Interrupts -may- be able to.

This is why immobilized works on a charge... because it pertains to the event of moving, and therefore, it can apply before subsequent squares of moving.
 


Last post wins the thread! Nice. I will have to remember that.

Of course, if anyone posts about that (or anything else) in this thread, I of course will have to post again - just to win the thread! :D
 


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