Yes. Damage to temporary HP is still damage.
Is this an opinion or do you actually know?
Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw for each source of damage.
Concentration checks are performed when you take damage. Temporary hit points have damage removed from them before going after your new hps, but you are still taking the damage.When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.
My instinctive response was "yes, you have to roll," but when I went to look up the rules, I found it was not as clear-cut as I originally thought. Here are the concentration rules:Say that you've go 10 temp hp and are maintaining concentration on a spell. Some punk goblin hits you with an arrow for 5 hp damage.
Do you have to make a concentration check? You haven't lost any "real" HP...
Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw for each source of damage.
Note the phrasing of the final sentence: "If you have 5 temporary hit points and take 7 damage... then take 2 damage." The way this is phrased suggests that the temporary hit points are intervening before the damage actually hits: "Take 7 damage" is replaced with "lose the temporary hit points and take 2 damage." So "take 4 damage" would be replaced with "lose 4 temporary hit points and take no damage," which would mean no Concentration save.When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.