Rules Compendium excerpt

Greylock said:
Good lord. The grappling rules still don't make any sense.
Just a reprint, not a revising.

And the impossible to get bonus is still there for moving a pinned grappler. To get the bonus, you have to have pinned someone with an attatck in the SAME yound you use a standard action to 'move' them.

Move: You can move half your speed, bringing all others
engaged in the grapple with you, by winning an opposed
grapple check. Doing this requires a standard action, and
you must beat all the other grapplers’ individual grapple
check results to move the grapple. You get a +4 bonus on
your grapple check to move a pinned opponent, but only if
no one else is involved in the grapple.


Pin Your Opponent: You can hold your opponent stationary
for 1 round by winning an opposed grapple check
you make in place of an attack. Once you have an opponent
pinned, you have a few options available to you (see If You’re
Pinning, below).
 

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frankthedm said:
Just a reprint, not a revising.

I haven't followed the news regarding The Rules Compendium. I did not realise that it consisted of reprints. I assumed that there were going to be some revisions, or at least some clean ups. There was some hope that this may be the last WotC 3.x book I might buy, but if that is the case, it has no advantage over one of the many SRDs for me.

Oh well.
 

Greylock said:
Good lord. The grappling rules still don't make any sense.

My god, you're right. Me and my nine players (from two different groups) are the only players on earth who have not stumbled over, nor have any problems with, the current 3.5 grappling rules. :confused:

I am sorry, I am a bad, sarcastic man. But you've got folks here looking quizzically whenever anybody brings up this stuff.

The rules compendium looks to be a great resource to a great game, and these previews help prove that to me. Sign me up.

-DM Jeff
3.5 Alive
 

Greylock said:
I haven't followed the news regarding The Rules Compendium. I did not realise that it consisted of reprints. I assumed that there were going to be some revisions, or at least some clean ups. There was some hope that this may be the last WotC 3.x book I might buy, but if that is the case, it has no advantage over one of the many SRDs for me.

Oh well.
Well, I don't have all the environment books and being able to have those rules without the PRCs and ludicrously broken weapons may still be worth it for me.

But the fact that the issue i pointed out MADE it into the compendium, reeks of Copy & Pasta incompetence.
 

Celeblas said:
Well the Index is definitely an improvement also it's odd to put it at the beginning of a book. An I hope this nw layout won't be the standard layout for 4E. WotC has done some pretty nice interior layouts but this one is just... strange. At least in my opinion.
But the really annoying part is the severe reuse of artwork. In the excerpts we've got artwork from Player' Handbook 2, Lords of Madness and Magic of Incarnum. That's a pretty cheap trick to keep the costs down.

I did notice that the book is only $26.95 for 160 pages rather than the normal $29.95, so we are getting 10% off.
 

frankthedm said:
Just a reprint, not a revising.

And the impossible to get bonus is still there for moving a pinned grappler. To get the bonus, you have to have pinned someone with an attatck in the SAME yound you use a standard action to 'move' them.

Not impossible, but highly improbable. You could use a Belt of Battle to get an extra standard action.

'Course, the Belt of Battle didn't exist when the rules for grappling were written - but 3.0 Haste did, which I believe would also have worked.
 

Nebulous said:
See, i can't get excited about the RC at all given that 4e is looming so close on the horizon. Nearly all of those rules will be moot in favor of what i HOPE is a better system.
Well, they may be for those switching to 4th edition, but for people like myself who're on the fence about 4th edition, this is a great compendium. Heck, I even bought Monster Manual V, Fiendish Codex II and Dragonmarked the other day, so 3.5 is far from dead in my opinion.
 

DM_Jeff said:
My god, you're right. Me and my nine players (from two different groups) are the only players on earth who have not stumbled over, nor have any problems with, the current 3.5 grappling rules. :confused:
You're my new heroes! :D

Or did you cheat by never using any tentacled monstrosities with improved grapple? ;)

Or to ask a more serious question: Even if you never had any problems with the grapple rules, can you honestly say that you consider them good rules?

The 3.5E grapple rules may be the best we've had in any edition of D&D so far, but I refuse to believe they cannot be improved.
 



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