Rules Enforcement Poll

How do you apply/enforce the rules in your campaign

  • I always enforce the rules in the core rule books no matter what

    Votes: 2 1.3%
  • I always enforce the rules in the core rule books unless there is a specific house rule to replace t

    Votes: 82 53.9%
  • I always enforce the rules in the core books for the players but waive them for NPCs in order to mak

    Votes: 7 4.6%
  • I sometimes waive the rules in the core books for the players if enforcing them will make the player

    Votes: 5 3.3%
  • I sometimes waive the rules in the core books for the players if enforcing them will make the player

    Votes: 27 17.8%
  • Other/Combination (please explain)

    Votes: 29 19.1%

I enforce the rules when they make sense, for PCs and NPCs alike. (Most of the time, most rules make sense.)

-- Nifft
 

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Other:

Improvisation and Flexibility are the most important aspect of being a good dm. Knowing when to enforce the rules with an iron hand, bend them, or even break them is critical to telling a good story and making sure all of your players are enjoying themselves.
 



I always enforce the rules in the core rule books unless there is a specific house rule to replace them of which I have notified my players
I guess that's what I do, generally.
 

I absolutely refuse to look up rules during play, unless I'm on the side not doing anything. I also don't care to enforce details of rules -- I'll handwave DCs for skill checks based on what I think is reasonable, for instance.

But I never let up on rules just to make a player happy. I still believe the rules are the rules, I just don't want them to get in the way during play.
 
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I waive rules if do so makes sense and makes both myself and the players happy.

For example I think to do the apprentice rules and multiclass one of the classes must be the favored class for that race. I waived it so a player could be a Bard/fighter since he had an entire character concept in mind and weaved into his background to become a blade dancer. I couldn't think of a reason not to so I let him. He wasn't trying to get an advantage or anything so I had no problem with it. I have done the same sort of think all around. rules in D&D for me are more like Common guidelines. So most people are playing the same game but not neccessarily nor should they be confined by rules they are a tool to be used to make sure everyone is on the same page not to restrict the words you can write on that page.

later
 

As said by Robbert Raets above, while try to enforce my house rules and the book I don't let them interfer with fun. You sometimes see it in play, the zone, everyone having a wonderful time, there is a flow and if you stop for a rule, you see the game fall apart and it stops being fun.
 

fusangite said:
Factoring out "other," about 70% seem to share my vision of the D&D rules. Even with "other," a solid majority seem to share my views.

This (being right in others eyes) is pretty important to you, isn't it?

Edited to less .. um. Yeah. Edited.
 
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I went with "other". I generally follow option 2, but have sort of a "keep the game moving" house rule. To wit: If you can't find the answer to question quickly, make something up and move on with the game. After the game, learn the real rule (or make a house rule) so this situation doesn't slow us down next time.

I rarely if ever feel it necessary to "ignore the rules to make the plot of the game go the way I want it to." First, that sounds a bit like railroading. Second, I feel I owe the players a sense of consistency and the rules + my house rules are a stable body of world physics that they can rely upon. Third, as DM, I wield enough power as it is to manipulate the game; I don't need to rob the campaign of consistency in order to facilitate the fun of the game.

Finally, you can do a lot with the "DM's best friend."
 

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