Rules Enforcement Poll

How do you apply/enforce the rules in your campaign

  • I always enforce the rules in the core rule books no matter what

    Votes: 2 1.3%
  • I always enforce the rules in the core rule books unless there is a specific house rule to replace t

    Votes: 82 53.9%
  • I always enforce the rules in the core books for the players but waive them for NPCs in order to mak

    Votes: 7 4.6%
  • I sometimes waive the rules in the core books for the players if enforcing them will make the player

    Votes: 5 3.3%
  • I sometimes waive the rules in the core books for the players if enforcing them will make the player

    Votes: 27 17.8%
  • Other/Combination (please explain)

    Votes: 29 19.1%


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I tell people we're playing 3e, but I enforce the rules for Paranoia.

Good point, Piratecat. This is precisely why I qualified my original poll question. While close adherence to the rules is part of the spirit of D&D whereas flagrantly flouting the rules is clearly the spirit of Paranoia -- as articulated in the rules, no less.

I have a wonderful Paranoia GM -- he's the best. My favourite moment in one of his campaigns was trying to get a small child down off a large robot she'd climbed on (you might remember the Mark IV defence robot adventure). "Jump Suzie! Jump!" I said. I went to roll my dice. He took them out of my hand. "I'm sorry," he said. "I can't let you do that. Splat."
 

Ankh-Morpork Guard said:
Other: I just use the rules as a guideline, and play with them as I see fit. But when I do, I stick to them...not really houseruling as much as interpreting. :)

Ditto :D
 


Hypersmurf said:


Waste?

Looking up every niggling little smegtastic rule for for every bleeding aspect of the frelling game is the fun part :)

Actually playing has its moments as well, I guess...

-Hyp.

Heh. :)

It's true that for many of us, knowing the rules (and then taking advantage of them) is a big part of the fun.

Note: This attitude is usually diametrically opposed to "munchkinism".
 


I do my very best not to look up rules at the table. For my group keeping the action going is the most important part of the game. We all hate down time. The only time I look up a rule at the table is if it's a difference between PC life and death and I'm not certain I know the rule.

IMHO this is one of the greatest things of 3e, 90% of all in game situatuions are handled with a very few of the rules. Skill checks, most battle situations.

I wil jot something down and look it up after the game then inform the players by email if my decision was correct or not and the action that will be taken in the future.
 

Well, this poll is turning out much like the other thread where these issues first appeared. Factoring out "other," about 70% seem to share my vision of the D&D rules. Even with "other," a solid majority seem to share my views.

I'm surprised how unpopular the my preferred mode in more rules-light systems is -- it seems like almost no one just rolls dice for NPCs just to make noise.
 

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