Rules for a new D&D group

MerakSpielman

First Post
Due to the lamentable and strangely quiet break-up of my current gaming group, myself, my wife, and a good friend are starting up our own D&D group.

I understand that it's a good idea to have a charter or list of rules for new players, so they know what's expected of them, what kind of behavior is acceptable, make sure they are compatible with the founding members, and see if this group has any quirks they need to know about beforehand, etc...

I'm putting together such a list and would appreciate feedback and suggestions.


D&D Group Charter

1. Our sessions are smoke, alcohol, and drug free. Players who show up under the influence of drugs or alcohol will be allowed to sober up, sent home, and not invited back.

2. Players must be child and baby-friendly and not offended by the sight of a woman nursing a baby during the game. Parents of small children can, at their option, seek babysitting, but children are allowed to come, as long as they are not overly disruptive. The house where we meet is full of toys suitable for young children (though kids older than 4 might find our selection boring).

3. People who are allergic to cats or dogs should show up at their own risk.

4. Scheduling: The ideal situation is to meet every week Friday evening or Saturday afternoon/evening. We realize this is not an ideal world. If you can’t make a game, contact the rest of the group as early as possible so that
a. an alternate meeting time can be arranged (preferable);
b. another player can be assigned to play your character for that session (at least the game goes on); or
c. the session for that week can be canceled (a last resort!).

5. A certain level of maturity, seriousness, and respect are expected of all players. For example:
a. Crude and tasteless humor is generally inappropriate (i.e., racial or gay jokes are prime examples of this).
b. Not showing up for a session without notifying the group or having a good reason is not tolerated. This inconveniences the entire group and shows a great lack of respect.
c. Insulting or degrading other players around the table for any reason.
d. Etc…

6. We require of all members either a basic understanding of the rules or a genuine desire to learn them.
a. All players, particularly new ones, are encouraged to ask questions during the game to increase their understanding of the rules. We're all willing to help new folks get up to speed, and realize it could take a few months.

7. All players must either have their own copy of the Dungeons and Dragons Players Handbook (edition 3.5), or have access to this book outside of the game (for reference, leveling up, etc…).

8. Players are responsible for keeping their character sheets updated. Equipment, money, statistics, etc… The DM has the right to audit sheets if something seems off.

9. The DM is a referee, not a dictator. However, to maintain game flow, please allow the DMs rulings during the session to stand undisputed. Sometimes the DM will make bad calls. Sometimes the DM will make overly generous calls. These average out in the long run. Rulings may be disputed after the session, but history will not retroactively change, even if the DM was wrong.

10. It is highly preferable, though not absolutely required, for all players to have access to email. Discussions, scheduling issues, and other miscellaneous topics are easily discussed via email.

11. Though people of all religions, sexes, political orientations, sexual orientations, etc are welcome, prospective members should be aware/warned that the founding members of the group are strongly liberal/democrat pagans. If this makes prospective members uncomfortable, they should consider themselves duly warned, though games sessions are generally not the time or place for political/religious discussions of any stripe.

12. We are playing this game to have fun and enjoy the company of a group of people who share, if nothing else, an interest in D&D. If something is happening that is spoiling your enjoyment of the game, please bring it to the attention of the DM, in private if you desire. Your concerns will be kept confidential and will be dealt with.
 
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I assume you're scouting for players, then? It doesn't seem very necessary to post rules such as this if you already know the folks you're going to invite.

Other than that, I don't think there's anything much wrong with your rules; I'd probably enjoy playing in an environment not too different from that. Although my group is predominantly strongly conservative/republican Mormons. ;) We don't talk politics or religion at the gaming table either, though.
 
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Joshua Dyal said:
I assume you're scouting for players, then? It doesn't seem very necessary to post rules such as this if you already know the folks you're going to invite.
We only have one person in mind, and he may or may not want to join. Otherwise, we will be player-seeking via several local venues. It can't hurt to hand out a copy of this to all players, just so we're on the same page to begin with.
 

you've already mentioned the beer part....but what about the pretzels and/or other snacks?

what do y'all eat and/or drink during sessions?

what about potty breaks?

what about outside material? is it okay to bring in other d20 or such stuff?

what about seating arrangements? the tables?

rulings on dice falling off the table?

rulings on props? is it okay for me to bring my claymore?;)
 

diaglo said:
you've already mentioned the beer part....but what about the pretzels and/or other snacks?

what do y'all eat and/or drink during sessions?
Eat food on your own time, buddy! :) (seriously, though, maybe I should put that in...)

what about potty breaks?
Holding up the game for normal, biological functions of the human body! Never!

what about outside material? is it okay to bring in other d20 or such stuff?
There will be a second document detailing what rules we are using, what the players are allowed to use, what campaign setting we're using, etc...

what about seating arrangements? the tables?
Yeah, this should be in there. We mostly sit around an old coffee table, on the floor, with a homemade (and high quality, I might add) battlemat dominating the table.

rulings on dice falling off the table?
The house rule is once it hits the floor it's dog food. Sorry. :D

rulings on props? is it okay for me to bring my claymore?;)
Hell yeah! Bring whatever archaic weapons you got! I have a rusty sword of my own, and can bust out some Kung-Fu staff moves if you want. Just keep the pointy end outside of other people, please.
 

diaglo said:
you've already mentioned the beer part....but what about the pretzels and/or other snacks?
what do y'all eat and/or drink during sessions?
what about potty breaks?
what about outside material? is it okay to bring in other d20 or such stuff?
what about seating arrangements? the tables?
rulings on dice falling off the table?
rulings on props? is it okay for me to bring my claymore?;)
See, now you're talking about way too much information, as far as I'm concerned. Gaming in my neck of the woods is a bit more casual than that, and this kinda stuff can be figured out on arrival. If the charter above is supplemented by another charter with those kinds of questions, I'd be turned off by the formal and formalized nature already.
 

Joshua Dyal said:
See, now you're talking about way too much information, as far as I'm concerned. Gaming in my neck of the woods is a bit more casual than that, and this kinda stuff can be figured out on arrival. If the charter above is supplemented by another charter with those kinds of questions, I'd be turned off by the formal and formalized nature already.

Actually, I think the point about food could be very important, to certain people. I've been at a table with new people, and had one of the new guys break out a 2 liter of Mountain Dew and 3 bags of chips which took up a huge amount of table space. When he was asked to move them from the table, he was offended, and never offered to share any of it. Some people assume that all food at the table is up for grabs, and other assume that it's BYO. Knowing in advance if you may be responsible for bringing snacks every 3rd session could be helpful.
 

I dunno. The rules just seem kind of... excessive. Usually, if there are any disclaimers that need to be made for our games (like I have to bring my kindergartener from time to time, there are cats at the venue, or everyone sharing in the food is expected to pay his or her fair share), they're usually pretty informal. After all, these are the same people we usually hang around with for non-gaming events too.

But gaming with no pretzels and beer? That's unAmerican.
 

On the one hand, it's good to lay out expectations very clearly so there are no unpleasant surprises; on the other hand, your rules seem a bit rigid--even grumpy. I can see players who don't know you being turned off by this list, thinking to themselves, "Sheesh, I ain't gaming with *those* dudes...uptight or what!"

Just my 0.02. I'd soften the language a bit is all--the rules themselves are excellent and most of them my wife and I use too (though change "liberal/democrat/pagan" to "apolitical/Lutheran/Christian :D )
 

I've gamed plenty with folks that aren't necessarily "friends" -- they're folks that I've met to game with. In fact, just did it this last weekend.

Not that these aren't great guys I couldn't be friends with, but I don't really know them, and we got together to game first, get to know each other second. And it was still rather informal. To me, gaming is something that I like to take reasonably seriously, because I enjoy it more, but it's still a social activity, and I don't like to have too many of those kinds of "house" rules.

If all of those things are really important to you, I'm sure spelling them out is a good idea. You'll be sure to find someone who also thinks those things are important. Assuming you find someone at all.

That's the problem -- all of those rules can be boiled down fairly well to "respect each other and don't be a jerk." However, if you have to spell that out, you're already probably behind the 8-ball.
 

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