DMG suggests - Musket 500 gp 1d10s 1d12m ×3 150 ft. 10 lb. Piercing.
It is reasonable for a Blunderbuss type weapons to be slightly higher damage (1d12s, 2d8m) x3 crit, less range (perhaps in the 30-60 range).
A musket could typically have a barrel up to three feet long, which is what gave it the range it has. A Blunderbuss usually stayed around 15-17 inches , with a flared bore designed to help the shot spread. This could be a problem for accuracy beyond a very short distance. I'd make the weapon completely ineffective after 60'.