SUNDERING ATTACK (Battle Master Maneuver)
When you hit a creature with a weapon attack, you can expend one or more superiority dies and you can attempt to sunder the target’s weapon or shield, if you hit, you add the superiority die to the attack’s damage roll to one item that the target is holding of your choice . If the total of damage is equal to or greater than the weapon damage threshold the weapon is considered sundered. A weapon's damage threshold is the same of a weapon's maximum damage die. (8 for a longsword, 10 for a halberd, 12 for a greatsword). Shields have 8 damage threshold. Oversized (or enlarged) weapons have an extra 4 damage threshold for each size category above the original size. Magic weapons are considered to have an extra damage threshold die per rarity level above common. Magic weapons have resistance to all types of damage and all types of damage from nonmagic weapons.
Special substances. Some special materials as mithral and adamantine have resistance to bludgeoning, piercing and slashing damage from nonmagic weapons. In addition mithral has resitance to weapons that aren’t made of adamantine or mithral. Adamantine has resistance to weapons that aren’t made of adamantine.
Sundered weapon. A sundered weapon (or shield) is still usable but with disadvantage on rolls to attack (or -1 on AC for shields), until get fixed. A sundered magic weapon's (or shield's) magic properties are suppressed until properly repaired. All sundered weapons are treated as if were improvised weapons.
Weapons immunities. As objects weapons are immune to poison and psychic damage. An adamantine weapon or shield is immune to critical hits.
NEW MAGIC PROPERTY:
Shattering Weapon (Minor magic property)
When you make a sunder attempt and you hit a critical score, you deal double damage to the target object even if the object is immune to critical hits.
NEW MAGIC ITEM:
Shatterspike
Weapon (any sword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
Sundering Strike (Requires Attunement). When you attack with shatterspike you gain the benefit of a Sundering Attack as same the Battle Mater's maneuver list once per short rest. You receive a d6 to add to your damage against weapon's damage thresholds. (This dice substitutes the superiority dice from the maneuver). The damage dealt by Shatterspike to any object is doubled. If the wielder scores a critical hit the targeted weapon is automatically sundered, despite of its immunities or the damage taken. If you are a Battle Master and is attuned to Shatterspike, treat as you have sundering attack as one of your maneuvers. If you already have Sundering Attack in your maneuvers list you gain an extra Sundering Attack attempt per sort or long rest.
Using Shatterspike to sunder an unbreakable item is ineffective, but there is a 10% chance of Shatterspike get sundered instead.
-------------------------------------------------------------------------------------------
Just to figure out the weapon type's damage die and damage threshold, I made the table as an example:
Weapon Damage Threshold (Resistances)
Something to consider:
Wood/bone<stone<iron/steel<mithral<adamantine
Adamantine - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine.
Mithral - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine or mithral
Iron/steel - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine, mithral or iron/steel
Stone - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine, mithral, iron/steel or stone
Wood/bone - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine, mithral, iron/steel, stone or wood/bone
When you hit a creature with a weapon attack, you can expend one or more superiority dies and you can attempt to sunder the target’s weapon or shield, if you hit, you add the superiority die to the attack’s damage roll to one item that the target is holding of your choice . If the total of damage is equal to or greater than the weapon damage threshold the weapon is considered sundered. A weapon's damage threshold is the same of a weapon's maximum damage die. (8 for a longsword, 10 for a halberd, 12 for a greatsword). Shields have 8 damage threshold. Oversized (or enlarged) weapons have an extra 4 damage threshold for each size category above the original size. Magic weapons are considered to have an extra damage threshold die per rarity level above common. Magic weapons have resistance to all types of damage and all types of damage from nonmagic weapons.
Special substances. Some special materials as mithral and adamantine have resistance to bludgeoning, piercing and slashing damage from nonmagic weapons. In addition mithral has resitance to weapons that aren’t made of adamantine or mithral. Adamantine has resistance to weapons that aren’t made of adamantine.
Sundered weapon. A sundered weapon (or shield) is still usable but with disadvantage on rolls to attack (or -1 on AC for shields), until get fixed. A sundered magic weapon's (or shield's) magic properties are suppressed until properly repaired. All sundered weapons are treated as if were improvised weapons.
Weapons immunities. As objects weapons are immune to poison and psychic damage. An adamantine weapon or shield is immune to critical hits.
NEW MAGIC PROPERTY:
Shattering Weapon (Minor magic property)
When you make a sunder attempt and you hit a critical score, you deal double damage to the target object even if the object is immune to critical hits.
NEW MAGIC ITEM:
Shatterspike
Weapon (any sword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
Sundering Strike (Requires Attunement). When you attack with shatterspike you gain the benefit of a Sundering Attack as same the Battle Mater's maneuver list once per short rest. You receive a d6 to add to your damage against weapon's damage thresholds. (This dice substitutes the superiority dice from the maneuver). The damage dealt by Shatterspike to any object is doubled. If the wielder scores a critical hit the targeted weapon is automatically sundered, despite of its immunities or the damage taken. If you are a Battle Master and is attuned to Shatterspike, treat as you have sundering attack as one of your maneuvers. If you already have Sundering Attack in your maneuvers list you gain an extra Sundering Attack attempt per sort or long rest.
Using Shatterspike to sunder an unbreakable item is ineffective, but there is a 10% chance of Shatterspike get sundered instead.
-------------------------------------------------------------------------------------------
Just to figure out the weapon type's damage die and damage threshold, I made the table as an example:
Weapon Damage Threshold (Resistances)
+1 adamantine longsword | 16 (resistance to all types of damage; resistance to bludgeoning, piercing and slashing damage from magic nonmagic weapons that aren’t adamantine) |
+1 longsword | 16 (resistance to all types of damage; resistance to bludgeoning, piercing and slashing damage from nonmagic weapons) |
Adamantine longsword | 8 (resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine) |
+1 Mithral longsword | 16 (resistance to all types of damage; resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine or mithral) |
Mithral longsword | 8 (resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine or mithral.) |
Longsword (Large)(or enlarged) | 12 |
Longsword (Huge) | 16 |
Longsword (Gargantuan) | 20 |
Wood/bone<stone<iron/steel<mithral<adamantine
Adamantine - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine.
Mithral - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine or mithral
Iron/steel - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine, mithral or iron/steel
Stone - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine, mithral, iron/steel or stone
Wood/bone - resistance to bludgeoning, piercing and slashing damage from nonmagic weapons that aren’t adamantine, mithral, iron/steel, stone or wood/bone
Last edited: