gizmo33 said:Actually, that's more rules heavy than what I envisioned.
In order for the session to actually be included in a study of handling time, it would actually need to have handling time. I tried to incorporate that in my example. Admittedly, you're going to have to monitor a lot of play groups to get any data on a game whose ruleset is two sentences long (or use some DMs with long-term memory deficit).
