Rules Heavy v. Rules Light experiment - is it feasible?

gizmo33 said:
...0 IS A NUMBER :) So saying that something has a measurable quantity of zero DOES NOT mean that something has no measurable value for that quantity!

Which, being players of 3rd Edition and having encoutnered undead, we should know that having a score of 0 is NOT the same as having no score. :)

ALSO, let's please avoid having this thread erupt into name calling and crass remarks. Thanks, All.
 

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What does the C&C acronym "CK" stand for? Since it's apparently the system's DM... Is it "Castle Keeper," maybe?
 





Henry said:
Are you certain this is the study Ryan D mentions? This was I recall the first survey taken, but not necessarily a study of rules-light versus rules heavy implementations.

No I am not certain. Sorry for sounding like I was.
 

What I'd like to see is the same module run by 10 D&D 3.5 DMs with the PCs all doing the same things & see just how much consistency there really is from DM to DM. :)
 

Akrasia said:
No I am not certain. Sorry for sounding like I was.

I'm pretty sure it isn't the study from DocAwk's site, which was the initial marketing survey. That was done in a two-step survey, with the methodology listed right there in the beginning; no mention is made of two-way mirror observations of gaming groups...merely the use of standard surveys. Whatever else you may feel about Dancey personally, you have to admit, it was a good idea to actually try and find out what the RPG consumers actually were. For many years, TSR worked from gut instinct of what they 'knew' the customers wanted. While they have stumbled more than once, WotC at least made an effort to know their marketplace.
 

WizarDru said:
I'm pretty sure it isn't the study from DocAwk's site, which was the initial marketing survey. That was done in a two-step survey, with the methodology listed right there in the beginning; no mention is made of two-way mirror observations of gaming groups...merely the use of standard surveys. Whatever else you may feel about Dancey personally, you have to admit, it was a good idea to actually try and find out what the RPG consumers actually were. For many years, TSR worked from gut instinct of what they 'knew' the customers wanted. While they have stumbled more than once, WotC at least made an effort to know their marketplace.
i answered product surveys from WotC before, during, and after the release in 2000.

i continued to do it by way of the customer cards in the products.

the Harbinger minis line had them too. i sent back over a hundred cards telling them just what i thought of their plastic pieces of... :p
 

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