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The current rules do not encourage excellent role-playing. It is possible, though more difficult, to role-play in spite of the rules because (a) it requires greater imagination, and (b) it requires greater independence from group-think if everyone else in the group has a tactical/gamist mindset. Keep reading to see what I mean.
Actually, it's just the current d20 rules which discourage you from simulating a vastly high mental trait. To see an approach I'm developing (Based on Steve's "Skill Focus: Talking" pdf) which encourages you to play a character vastly different than yourself, check out this house rules thread.
http://www.enworld.org/showthread.php?t=170497
rounser said:As I understand it, there are dual purposes for things like "Gather Information" and "Bluff" checks:
1) Preventing "netrunning" scenarios (i.e. situations where one player gets all the DM's attention for a significant period of time, boring the others).
2) Divorcing the social skills of the player from those of the character.
I think that (1) is called for some of the time, but not all, and (2) is a bit of a handwave. As a thought experiment in removing (2), perhaps the game would improve if Intelligence, Wisdom and Charisma were replaced with something like Magical Affinity, Divine Affinity and Karma (or Luck), remove all RP skills except Knowledge-type ones, and having the player's words stand for the character. I mean, you can't simulate 26 in a mental trait as a player except with a die roll anyway, because none of us are that witty, canny or sly....surely.
Actually, it's just the current d20 rules which discourage you from simulating a vastly high mental trait. To see an approach I'm developing (Based on Steve's "Skill Focus: Talking" pdf) which encourages you to play a character vastly different than yourself, check out this house rules thread.
http://www.enworld.org/showthread.php?t=170497
What if instead of being rewarded just for your successes you were rewarded for role-playing your character's weaknesses? Say you have an Intelligence -2. If you make a mistake reflecting your character's low intelligence (misinterpreting something somebody said, for example), you'd earn an action point.Abraxus said:How do rules encourage role-playing
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