Geron Raveneye
Explorer
There's differences between the extremes, though. The question is less if a verbally described battlefield is to be seen equal to a battlemap with minis, the question is if the different ways to depict said battlefield can and do influence the way the players act and react to the combat situation. To me, it is pretty self-explanatory that different stimuli cause players to react differently to the situation, and thus act differently, too.
By the way, to those who claim it's "the player's fault" that he shifts to mini-mode when battlemat and minis come out...tell me one thing: If the game presented to me is a tabletop mini-wargame, and I play it out as such, how can that be my fault? That's akin to saying "If you play chess by silently sitting over the board, calculating every move to the best tactical advantage instead of making whinnying sounds when you move the Horse, or sound a trumpet when you move the queen, that's your fault." And if you look at the way D&D presents the rules for combat, and the way everything connected with it is neatly quantified into round-sized parcels and 5'x5' steps, it is nothing more than a more complicated version of chess....or a tabletop mini game. They don't faciliate roleplaying by providing a solid rules backbone...they actually package every possible action, be it cool roleplaying action or boring 5' step, into precise boxes and assign tactical advantages and disadvantages to each. It's no surprise that many players shift from roleplaying a combat to crunching tactical numbers while counting out the steps on a battlemat. At least not to me. Your mileage may vary, and all that, and that's just as well, otherwise D&D would be a hell lot more boring.
By the way, to those who claim it's "the player's fault" that he shifts to mini-mode when battlemat and minis come out...tell me one thing: If the game presented to me is a tabletop mini-wargame, and I play it out as such, how can that be my fault? That's akin to saying "If you play chess by silently sitting over the board, calculating every move to the best tactical advantage instead of making whinnying sounds when you move the Horse, or sound a trumpet when you move the queen, that's your fault." And if you look at the way D&D presents the rules for combat, and the way everything connected with it is neatly quantified into round-sized parcels and 5'x5' steps, it is nothing more than a more complicated version of chess....or a tabletop mini game. They don't faciliate roleplaying by providing a solid rules backbone...they actually package every possible action, be it cool roleplaying action or boring 5' step, into precise boxes and assign tactical advantages and disadvantages to each. It's no surprise that many players shift from roleplaying a combat to crunching tactical numbers while counting out the steps on a battlemat. At least not to me. Your mileage may vary, and all that, and that's just as well, otherwise D&D would be a hell lot more boring.
